Hiya everyone
I haven't been here in awhile due to life complications, however I have recently returned to HL2 editing and have begun work on Day 14 ..... I hope anyone who played Day 13 is looking forward to it.
Anyway, on to my point.
There's one point in Day14 so far, where an NPC is blown up by a explosive barrel via a trigger as part of a cinematic kind of thing.
The NPC dies when the barrel explodes (the player never sees the barrel or then NPC when it is still alive), and the ragdoll corpse hurtles into a wall right in front of where the player really is. It's quite scary and I'm proud of it. You have to see it to appreciate it though.
Here is my problem.
This all used to work perfectly.
But then I decided to make the wall that the NPC ragdoll hits, into a door.
It makes gameplay sense in this map, and I've progressed to a point where it would be a lot of work to make it a different way. I NEED a door there.
When the "door" was a wall, IE not an entity of any kind, it worked perfectly --- the NPC crashed into the wall and bounced off. Fine.
BUT
As soon as I make the wall into a func_door --- the ragdoll just passes straight through the door as if it is not there.
And that looks totally wrong in-game.
But now, I really need a door in that position.
Help please.
Although I am not a very good mapper, I am good enough to have checked the obvious stuff.
I have no idea why the ragdoll (which starts life as an NPC_METROPOLICE entity) will pass through a func_door, but not a normal brush.
Can anyone help?