compile error Created 18 years ago2006-01-14 13:33:49 UTC by kevin mod kevin mod

Created 18 years ago2006-01-14 13:33:49 UTC by kevin mod kevin mod

Posted 18 years ago2006-01-14 13:33:49 UTC Post #157908
** Executing...
** Command: "e:program filessteamsteamappsscooterflsourcesdkbinvbsp.exe"
** Parameters: -game "e:program filessteamsteamappsscooterflcounter-strike sourcecstrike" "E:Program FilesSteamSteamAppsscooterflsourcesdk_contentcstrikemapsrcStarsClanBreakMap1"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: e:program filessteamsteamappsscooterflcounter-strike sourcecstrikematerials
Loading E:Program FilesSteamSteamAppsscooterflsourcesdk_contentcstrikemapsrcStarsClanBreakMap1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:Program FilesSteamSteamAppsscooterflsourcesdk_contentcstrikemapsrcStarsClanBreakMap1.prt...done (0)
MAX_MAP_MODELS

** Executing...
** Command: "e:program filessteamsteamappsscooterflsourcesdkbinvvis.exe"
** Parameters: -game "e:program filessteamsteamappsscooterflcounter-strike sourcecstrike" "E:Program FilesSteamSteamAppsscooterflsourcesdk_contentcstrikemapsrcStarsClanBreakMap1"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading e:program filessteamsteamappsscooterflsourcesdk_contentcstrikemapsrcStarsClanBreakMap1.bsp
Error opening e:program filessteamsteamappsscooterflsourcesdk_contentcstrikemapsrcStarsClanBreakMap1.bsp

** Executing...
** Command: "e:program filessteamsteamappsscooterflsourcesdkbinvrad.exe"
** Parameters: -game "e:program filessteamsteamappsscooterflcounter-strike sourcecstrike" "E:Program FilesSteamSteamAppsscooterflsourcesdk_contentcstrikemapsrcStarsClanBreakMap1"

Valve Software - vrad.exe (Mar 8 2005)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading e:program filessteamsteamappsscooterflsourcesdk_contentcstrikemapsrcStarsClanBreakMap1.bsp
Error opening e:program filessteamsteamappsscooterflsourcesdk_contentcstrikemapsrcStarsClanBreakMap1.bsp

** Executing...
** Command: Copy File
** Parameters: "E:Program FilesSteamSteamAppsscooterflsourcesdk_contentcstrikemapsrcStarsClanBreakMap1.bsp" "e:program filessteamsteamappsscooterflcounter-strike sourcecstrikemapsStarsClanBreakMap1.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

ok ok it says max system models or what ever its kinda of like a break floor map but its really honestly not that big.

is there any way i can raise this limit or force it to compile over the limit or something.
Posted 18 years ago2006-01-14 14:53:34 UTC Post #157911
The max_models error is that you have exceeded the maximum number of brush based entities in your map. This can be either the total amount of brush based entities or of a specific entity.

So it's either too many of one type of brush based entity or you have exceeded the number of brush based entities in the game (like trying to make the whole map out of func_xxxxx entities)".

Each player model, each grenade, nail, gib, etc. counts toward the MAX_MAP_MODELS count. The total model count is always dynamic durring the game and changes as new models are spawned and removed. You simply need to make sure you leave some space.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-14 20:25:27 UTC Post #157970
lol ok its func break lol thats why the call it a break map or break floor the floor is made out of break able boxes.

so the only thing i can do i guess is make it a tad smaller
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