New map: De_Nexus (based off SC) Created 18 years ago2006-01-22 14:10:52 UTC by Tetsu0 Tetsu0

Created 18 years ago2006-01-22 14:10:52 UTC by Tetsu0 Tetsu0

Posted 18 years ago2006-01-22 14:10:52 UTC Post #159095
I have a new map in the works. Im still building it and the level so i didnt put in the CS entities yet. Im testing in Half-Life just for the look and feel.
Its a level based off Star Craft. Poses Good versus Evil; Protoss Versus Zerg.
Protoss base features many sniper positions, and a quick entry and exit to the SINGLE Bombsite. This presents new challanges, but there are few choke points to get caught up in. Zerg features inclue Nydus canals. For all you guys who are unsure of Nydus canals, they teleport you from one destination to another, and back again. Useful for quick retreats, or attacks. There is (will be) a decent amount of... things on the map... Such as a skeleton of a huge animal... a vespene guyser... Y-forked river used for transport and cover. Tunnels through the rock walls..

If anyone has any imput on this level, please let me know, you can also give some constructive critism, tips, blah blah.

Map link = http://www.twhl.co.za/mapvault_map.php?id=3650

And i just updated today

Enjoy
-Tetsu0
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-01-22 14:27:50 UTC Post #159100
Y'know, the name's already taken by our own Jahzel...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-22 15:37:54 UTC Post #159107
Ya I remember jazhel's map, it was cool although I thought it's boring for I didn't know about DM back then. :P
Posted 18 years ago2006-01-22 19:14:11 UTC Post #159133
ok ok ok
i apologize for not checking my sources, this is now renamed: de_Creep
because of the creep duh
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-01-23 00:06:49 UTC Post #159154
I don't see a problem with maps having the same name. Who cares?

Besides, that was a DM map, so techically it's not even the same name...
Posted 18 years ago2006-01-23 13:47:10 UTC Post #159233
Heh I was searching to see if people were commenting on my maps elsewhere via google. So I find this thread and a guy say's:

I will name my map dm_lakeside...

edit

But I just found out a guy called Habboi has already used that name :(
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-01-23 17:53:24 UTC Post #159261
Well, whatever. Its renamed Creep and i just updated it
With a functioning Nydus canal.. ooh..
ANd im working on modeling the vespene guysers right now, but those arent coming out to well.. anyway i got to head to work. Check out the new update.
any questions.. concerns..
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-01-23 17:58:55 UTC Post #159263
I love it for the fact that's it's starcraft. Haven't looked at the RMF or BSP, or even the screenshot.
Posted 18 years ago2006-01-23 18:05:29 UTC Post #159268
lol weren't we just talking about starcraft in IRC the other day? I can imagine this map in my head. Might be kinda tough to make all those yextures, but Im sure you've thought of that. From the range of stuff in this map, you must be anticipating at least 12v12 if you exprect organized assaults. Good luck, I hope this gets finished.. I'd love to see this map.
Posted 18 years ago2006-01-24 01:53:51 UTC Post #159305
this map is enormous >.<

test compile times with rad running on fast are taking like 7 minutes!!
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-01-24 01:58:55 UTC Post #159307
Nydus w00t! I forgot about that Zerg thingie...Good Idea!

<rowleybob hopes to see Siege Tank Prefab, Opens up VirtuaDrive, and fires up BroodWar>
Posted 18 years ago2006-01-24 14:28:14 UTC Post #159369
sorry, this is a protoss/zerg map.
If you guys really want to see some Terran Archatecture, Let me know, ill crank out a hl-dm map or something.
some tanks, couple of spider mines, maybe a missile turret here and there.
whatever.

Yeah im gonna put the vespene on hold right now, and gonna start the Spawning pool, where ironically, the Terrorists will spawn.

]

ill keep you guys posted.
soon to come (hopefully if i find time)

Custom textures.
and if anyone would like to make some for me, ill give you 50% credit on the map. Because looks ARE everything
Except gameplay and r-speeds
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-01-24 14:45:37 UTC Post #159370
7 minutes isn't a long time for compiling. :P It's quite short, 4 hours is quite long.

I always wanted to see the inside of a Nydus canal. :o Does it just teleport you or does it do something like what alex11b did in his xen compo entery?
Posted 18 years ago2006-01-24 18:32:06 UTC Post #159397
The Nydus canal is just a straight foward teleport.. i was thinking of making an actual tunnel underground with a bunch of func_push's, but i deemed it too much for a counterstrike map.

Ill check out alexb911's map.. i dont think im going to have much else than a teleport.

and a blinky green light
EDIT
no its not going to anything like that.. im picturing a lot of green and much more... dimensional.. (circular) no offence alex
but again, im probably going to stick with a teleport, and if gameplay deems it necessary, ill make a cave. Ill actually make 2 versions of this map. one with, one without. See how it affects the gameplay whatever, But in the meantime, back to my spawning pool.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-01-24 20:29:32 UTC Post #159416
Just updated the map.
HAVE NOT UPLOADED YET!

this due to extremely low r-speeds.. laggy as all hell.

im not even done yet cries

here's a link to the newest picture, ill update the map later

http://i22.photobucket.com/albums/b329/tetsuosho/de_creep.jpg
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-01-25 03:03:28 UTC Post #159438
Sweet vespene Geysers! Have you tried using hints to reduce your r_speeds? Even though the nexus is highly detailed, it--at least most of it--should not be rendered unless players are inside the metal area.

If that doesn't work, you could also replace the detailed brushwork on the nexus with custom textures.

If you wanted to include Terran stuff, you could put a half burried wraith or Siege Tank or Goliath in the ground. The surrounding structures are obviously of Terran origin, so one could understand seeing some smashed Terran machinery :P

Awsome stuff!
Posted 18 years ago2006-01-26 00:26:02 UTC Post #159608
Thats such a great idea!!
yeah the broken seige tank can add some cover fire also.
Im not too familiar with hints.. Ill check out the tutorial.
Until then, anyone wanna give me a crash-course?
or is there no such thing?

Thanks for all the input
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-01-26 00:43:02 UTC Post #159609
Allright. I read the Tutorial on HINT brushes and that applys to corridors. I even went as far as to look at the Pyramid Hint Brush Extention. hence Extension, that also applys to corridors. Im not sure exactly how i would go about placing a hint brush in the nexus' walls...
Or anywhere else in my map for that matter, its completley outdoors.
Eh, im too tired ill think more tomorrow. :roll:
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-01-26 00:55:31 UTC Post #159610
Hints can also be used outdoors, look for more tutorials. Well placed hint brushes can also help reduce compile time a lot.
Posted 18 years ago2006-01-26 02:04:01 UTC Post #159611
I haven't used hings personally, but I think I understand the concept.

For instance, all the fine brush detail you have on the lower portion of the Nexus. If a player isn't inside the walls where the nexus is, you don't want the engine "drawing" that portion for the player, else higher than necessary r_speeds.

I think if you put hint "like a roof" over the area where the Nexus is, right to, and intersecting with the walls, you could be sure that only the top portion of the Nexus would be "drawn" for the player--what the player is able to see from outside only.

Whatever you do, I know from reading Andy's tutorial on hints that you can run your map in wireframe, and essentialy see what's being drawn, from where you are on the map.
Posted 18 years ago2006-01-26 13:36:05 UTC Post #159681
so what you're saying is, from each part of the map, in wireframe, see what areas i can block off from where?
im in school so i gotta go quick, just got yelled at. ktnx bye :nuke:
Later that day...
OK wow.. that hint brush took nearly 750 wpoly's off one part of the map.
Just... ok here are some pics.

THANKS ANDY FOR THE HINT TUTORIAL!

Before...
http://i22.photobucket.com/albums/b329/tetsuosho/hl_before.jpg

and After...
http://i22.photobucket.com/albums/b329/tetsuosho/hl_after.jpg

Thats crazy.
OK i got to go to work. Im out early tonight, so i'll edit some more when i get home
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-02-01 19:52:43 UTC Post #160996
Exciellent! Looks like you got it figured out :)

Looking forward to mor screens!
Posted 18 years ago2006-02-02 00:28:34 UTC Post #161030
the ground is horribly flat, but otherwise it looks promising
Posted 18 years ago2006-02-03 12:25:24 UTC Post #161299
Tetsu0, isnt the main character from Akira?
Posted 18 years ago2006-02-03 13:21:27 UTC Post #161308
Kanada is the main character, Tetsuo is the second main character.
Posted 18 years ago2006-02-03 14:04:51 UTC Post #161318
well they're both main characters.. but i mean c-mon.. tetsuo destroyed much of neo-tokyo with his MIND! oooooh...

anyway. on topic. i got the vespene guysers finished. Ill upload the update in a bit. im in school right now.... and... getting yelleda t but i dont care.

To gargantua, im workin on it. I just wanted to finish up the main layout and the mian building design bewfore i carry on any further with detail. =] Thanks for the support
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-02-03 14:10:59 UTC Post #161320
There is no light_environment?
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-02-03 14:39:22 UTC Post #161324
no.. theres a light env in there... i think its close to the back wall, next to the nexus
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-02-09 07:02:28 UTC Post #162200
You might have a mod reanme this to "Creep" for you.

They do have super powers you know :)
You must be logged in to post a response.