I've got a fillrate problem......Swap Buffers going crazy.
I've spent a whole day trying to find information about it and fix it. No luck so far. I don't have any water in the map, and I've tried removing all transparent objects and volumetric light, as suggested by several sites. No help.
Is the shader "LightmappedGeneric" - which is the default when using VTFEdit to convert TGA's into materials --- really expensive?
I have tried every suggestion I have been able to find so far, and the last thing I have left is custom textures. I have quite a few custom textures in this map, and they are mainly things like large pictures for walls rather than the walls themselves. I've got a few 1024x1024 textures in there
My question is --- could Large custom textures using the LightmappedGeneric shader cause huge Swap Buffer lag? Should I downsize custom textures?
Any help appreciated. I was going out of my mind with this until 3am this morning, and now I can't think about anything else.