"Black Mesa: East" - Texture Artist! Created 18 years ago2006-04-25 17:13:47 UTC by v0rt3x v0rt3x

Created 18 years ago2006-04-25 17:13:47 UTC by v0rt3x v0rt3x

Posted 18 years ago2006-04-25 17:13:47 UTC Post #176703
MEDIA RELEASE SCHEDULED FOR E3!
Deep Velocity Studios

*Looking for Texture Artists primarily!*

About

Deep Velocity Studios is looking for talented artists in all fields for development on its current Project "Black Mesa: East"

Story

Step into the footsteps of a squad member, thrown back to the end of the 7 Hour War and learn more about the aftermath of the Black Mesa incident, how Eli, Kleiner, Barney and Alyx survived the cataclysmic disaster of the resonance cascade.

As you get confrontated with the past, discover how the future (Half-Life 2) came to be and the bid between Dr.Breen and the Combine.

Whats in for you?
  • Team Member Access on Website
  • Work Atmosphere around an organized team
  • Your own Dev Log within the Team Forum Section
  • Oppertunity to develop your personal portfolio
  • Privilage to release independent work on our website, under YOUR name credit, not DVS.
Great! Where can I help?

There are several opening on our website -http://www.dvstudio-production.com/viewpage.php?page_id=14

We are currently looking to fill these positions urgently:
  • Concept Artists URGENT
We'd be looking into futuristic and modern architecture design, weapon design, enviroment, character and prop design as well as a Storyboard Artist!

You are required to send in a Design Portfolio to be evaluated.
Past Game-Concept Design experience is helpful!
  • 3D Modelling Artists
You should be familiar with a software suite like 3D Studio Max, Maya or an equivalent.
Modelling would include: Props, Characters and Weapons.

Important: Artists who are familiar with modeling & animating are prefered - but do not have an advantage in the application process.
  • Texture Artists URGENT
You should be able to work with bump mapping and be familiar with several texture techniques in-game.
You may be required to create texture concepts - working with Photoshop or similar.

Knowledge of Texture-Design in game engines is helpful! (bump map, parallax mapping, etc.)
  • Foley Artist & Musician
You'll be required to record custom sound content as well as compose music for gameplay.
  • Webmaster URGENT
Responsible for Website related issues, frequent maintanence, etc.
Should have a strong background in PHP, HTML programming.
  • Coders
This position requires applicants to be familiar with Half-Life 2 and the Source Engine code!
Past experience is required!

You will be responsible for Weapon / Feature / Character coding.

ALL POSITIONS REQUIRE PORTFOLIO WORK (links, attachments, etc)

Other Information

If you are interested already, follow these steps: Work Enviroment

We work with two other systems which are available from our website.

A Task Mangement System which manages the different departments (level design, sound design, concept department, etc) and their daily / weekly tasks.

As well as the Mantis Bugtracking System, which keeps and maintains a bug report of current projects that are playtested.

Team Communication

We have regular meetings on MSN and Skype, and are looking into an IRC Channel.
The team organization is structured a certain way:

We have 8 departments - each split up for working on different parts of a project.
Administration, Concepts, Mapping, Texturing, Modelling, Music, QA and Public Relations.

Each of these departments consists of talented artists, one of which has a Lead Position.
Concept Lead, Mapping Lead....etc.

As different members have certain positions, such as Lead or Producer, they also have certain responsibilities. Work has to be handed in on time, team meetings sorted out, etc.

Member Websites

For those members who have individual websites - they will recieve a subdomain along with their current existing domain "member.dvstudio-production.com"

Current Information on DVS

Following work has been done:

An 80 Page Design-Document
Weapons have been modeled - Require Coding / Texturing
Level Design - Requires Texturing / Modeling
Textures - Require Coding

Questions?

If you have further questions, either post, visit our website or get in touch with me.

(MSN) fgladitz[@]hotmail.com
(PRIMARY EMAIL) v0rt3x[@]dvstudio-production.com

Deep Velocity Studios Official Website

v0rt3x
Posted 18 years ago2006-04-25 17:18:37 UTC Post #176705
Very detailed. Good post.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-04-26 09:41:48 UTC Post #176808
Very detailed post but where's the media? Oh right...'SCHEDULED' for E3...I hope it's good media. I can't help you cause I map but I'll spread the rumour.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-04-26 11:47:08 UTC Post #176823
I'm pretty good with photoshop. Although this sounds like a pretty serious mod. I suppose, that you would prefer someone with more experience. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-04-26 13:33:06 UTC Post #176855
If you want to attract people, you really might want to mention just what the goal of your project is exactly.

I assume from the description it's an HL2 mod.
Posted 18 years ago2006-04-26 22:08:08 UTC Post #176946
I love this 'studio' shit people are pushing.
Posted 18 years ago2006-04-27 00:14:13 UTC Post #176953
I bet it's just lazy nerds trying to look professional
Posted 18 years ago2006-04-27 04:29:42 UTC Post #176973
:nuts: No it just makes us look cool...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-04-27 07:49:20 UTC Post #176978
Money is a universal motivator.

If i had a fancy website and a nice site template, i could start a mod professionally. But i'm old skool, I do stuff in my garage.

[b]Real[/b] developers go to hotjobs, yahoojobs, and monster.com.
Rimrook RimrookSince 2003
Posted 18 years ago2006-04-27 08:43:20 UTC Post #176988
Hmmz, might work if the bm: east website had something on it to show off already, most people don't like joining mods with nothing to see, unless they know the mod leader / members.

anyways i don't know why i'm even looking at this, i think i dropped my level design skills somewhere behind my bed! and you don't even need those :D
Posted 18 years ago2006-04-27 10:20:13 UTC Post #176999
It's interesting to see the way the public responds to us, our recruiting posts, our website, etc.

Thanks!

@ Habboi / BioPulse -

We worked very hard towards a media release date back in March - however - seeing that we are infact in our 4th production month - a very early stage for a mod - we decided to push back the date to match the E3 dates in L.A - which would allow us to take more time for brushing up and creating content.

This is something that is often done - and goes along with strategic planning.

I hope you will find the media release enjoyable!

@ Hydeph / Tosse

By no means are we a commercial enterprise or for that matter - claiming to be one.

DVS actually derived from a few individuals that were part of another Mod Team - which - unfortunatly like many mods these days - went out of production.

Back then the production team, which I was part of, grew very impatient and became frustrated with the administration and unorganization of that Team - thus I decided to bring forth a motivated and talented team of individuals that had a passion for HL2 Mod making - and would like to have the chance to improve their personal portfolio and be part of a greater experience.

This fundamental idea behind DVS grew very popular - which mostly attracted people (like myself) - which were interested in Game Design and are interested in a professional career in that field of work.

The project itself - "Black Mesa: East" soon grew to be larger than expected, with careful planning that needed to be taken care of.

Most of the members we end up recruiting - turned out to stay with us, not because of the project, but because of the organization and the team that DVS provides.

We have a large mixture of college students, highschool students and people working in the industry - all very dedicated to DVS and the project - all working freelance.

"Occupation: To lazy" @ Tosse - unfortunatly just doesn't cut it.

@ Daubster -

Thanks for your interest - again - let me emphazise:

Given the right tools, the right dedication and commitment - anyone can work over his own potential - and create works of Art - so we do not only seek for professionals - we encourage our members to "stay on the ball" - and take something with them in their life, during their stay with us.

They have the chance to keep improving their skills and learn something new and within a team.

You are welcome to send in samples @ jobs@dvstudio-production.com

:)

Thanks again,
Best Regards,

v0rt3x [Administrator]
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