Getting sick of this Vertex_buffer_size Created 17 years ago2006-05-14 02:40:31 UTC by Rory Rory

Created 17 years ago2006-05-14 02:40:31 UTC by Rory Rory

Posted 17 years ago2006-05-14 02:40:31 UTC Post #179916
This is getting so ***king stupid.. EVERY time I build a map i'm getting this error. On this map I built it happened when I looked at the military base, i'm hoping it was the func_illusionary that I just deleted.

Don't tell me it's because I've got too many entities that cause it, my map has less then 25% of the entities a normal map has.
Posted 17 years ago2006-05-14 03:57:32 UTC Post #179923
have you optimized?

http://developer.valvesoftware.com/wiki/VERTEX_BUFFER_SIZE

bug = poor optimization.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-05-14 09:38:53 UTC Post #179973
Rory-

Are you making maps and running them in HL2?

If so, do you get the error when you compile/run any of the sdk examples?

That should not happen for maps run under the unmodified Source engine.
Posted 17 years ago2006-05-14 12:38:34 UTC Post #180000
No I'm running them in Garry's Mod, sometimes I try it in hl2

I deleted the func_illusionary's and the func_precipitation, seems to be working a-ok for now.
Posted 17 years ago2006-05-14 21:43:48 UTC Post #180107
I've been making maps for awhile now (since source release). The only time i have encountered the vertex buffer size limit is when i have placed far to much detail in any given scene of my maps. For instance having to many rounded pillars visible all at the same time will cause this error.

Basically thats why removen some aspects of your map fixed the issue. Im not sure this will help any but this is from personal experiance.
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