Weird Areaportal Error! Need some help. Created 17 years ago2006-05-14 10:40:41 UTC by Exos Exos

Created 17 years ago2006-05-14 10:40:41 UTC by Exos Exos

Posted 17 years ago2006-05-14 10:40:41 UTC Post #179981
This is what I did.

I made everywindow and door do the "Tunnel effect" with the func_illusionary and the areaportal window, this would reduce the compile time and make the FPS better. So I did that and when I try to load it I get this weird error. This is what it says.

Engine Error
portalnum > numareaportals

Portal number is greater then the number of area portals? What does that mean? How do I fix it? :cry:
Posted 17 years ago2006-05-14 11:23:48 UTC Post #179985
I'm guessing portalnum is the internal ID of a portal, and that they should be numbered sequentially from zero or one; this implies that no ID should be greater than the count of area portals. How you got into this mess is beyond me, though. Maybe you just put too many in or something?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-14 11:36:08 UTC Post #179990
Well how would I fix it? I don't get it.
Posted 17 years ago2006-05-14 14:03:41 UTC Post #180018
A couple of suggestions:

1. Double-check that the areaportal faces do not both touch the same area.

2. Use the cordon tool or big block method to compile and run increasingly larger portions of the map until you find the offending areaportal.

3. When the problem is fixed, make small changes then compile and run to avoid similar problems in the future. Do not make further changes until your current map is errorless.
Posted 17 years ago2006-05-14 16:06:13 UTC Post #180042
Are you making sure the areaportal seals off an entire area. That there is no other way you can get to the sealed off area besides through the portal.

otherwise, just send it to me and I can take a quick look.
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