Cant get sounds to play Created 17 years ago2006-05-18 20:40:49 UTC by Guinea Pirate Guinea Pirate

Created 17 years ago2006-05-18 20:40:49 UTC by Guinea Pirate Guinea Pirate

Posted 17 years ago2006-05-18 20:40:49 UTC Post #180858
In my CS:S map, Ive tried using a logic_auto to get the sounds to play every round, but its as if its not even there. The sounds will play the first round but wont play on any of the next.
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Why did Valve have to make this so complicated? CS 1.6 didnt have any of these issues. The ambient sounds didnt stop playing once the first round was over.
Posted 17 years ago2006-05-19 01:40:22 UTC Post #180903
Did you try "On new game" or "On map transition"?
Posted 17 years ago2006-05-19 03:25:32 UTC Post #180908
Why did Valve have to make this so complicated? CS 1.6 didnt have any of these issues. The ambient sounds didnt stop playing once the first round was over.
Yeah, and you had to hack doors to reset stuff piece-by-piece...

New game sounds more likely than map spawn to me.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-19 11:43:32 UTC Post #180951
If it is an ambient sound, then you could use an ambient_generic and uncheck the flag that says "Start silent" and then check the flag that says "Play everywhere"
Posted 17 years ago2006-05-19 12:26:17 UTC Post #180956
Make a trigger at each spawn that plays the ambient generics. Simple.
Posted 17 years ago2006-05-20 11:39:50 UTC Post #181156
You don't need a trigger, just uncheck the flag that says "start silent."
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