HL2 Models to Other Mods Created 17 years ago2006-06-15 21:59:38 UTC by TawnosPrime TawnosPrime

Created 17 years ago2006-06-15 21:59:38 UTC by TawnosPrime TawnosPrime

Posted 17 years ago2006-06-15 21:59:38 UTC Post #185289
I posted this problem one the Dystopia forums and haven't gotten an answer yet, so I thought I'd try someplace where the overall experience is higher.
One of the maps I'm working on (yes, I'm known to get multiple projects going at once...I've also got about a half dozen CSS maps on the go) uses Combine models from HL2. I extracted them from th Game Cache File already and I got most of them to work.

I'm having trouble w/ one called 'masterinterface_dyn' from the props_combine folder. It's been extracted already (just to remind u so noone suggests that) and I did as the first error report told me, change it from prop_detail to prop_static. However, now I get and error telling me that I have to compile it using $staticprop and I have no idea what it means. The exact error reads 'Error! To use model "models/ProjectBeta/masterinterface_dyn.mdl"
with prop_static, it must be compiled with $staticprop!'

How do I fix this?
Can u guys help me w/ my problem?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-16 01:18:53 UTC Post #185303
the _dyn means that it is a model that will only work on a prop_dynamic.

A prop_physics_override will also work.
Posted 17 years ago2006-06-16 12:06:36 UTC Post #185353
K, I'll give those a try. Thanx.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-16 16:45:41 UTC Post #185386
Also you dont have to extract HL2 content IIRC, Dys should be mounting the HL2 GCF ;P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-06-16 19:46:51 UTC Post #185410
Dark: That worked. The model displayed fine (al be it not solid, but I'm pretty certain that's my fault)

Rabid: It should be, but when I call models from the GCF, like I just did, w/ newly added models, to test Dark's suggestion, they displayed as the big, red ERROR model. See, I don't think, since they have a model folder within there directory, that they call the Source Model GCF as all the models used by the Team are custom from what I've seen. Mind u I don't know the fisrt thing about creating Source mods, so I'm just guessing.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-16 20:00:52 UTC Post #185414
I'm guessing that they messed up their GameInfo somehow, hmm.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2006-06-16 22:46:22 UTC Post #185421
Oh...I forgot to mention that technically it's a demo right now. Thay haven't 'officially' launched the game, although there have been 4 versions of the demo (and maybe a 5th they said if Valve releases a SDK update b4 the launch of v.1). they may be accidentally/intentionally left that out until v.1.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
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