Skies? Created 17 years ago2006-06-22 12:58:12 UTC by RotatorSplint RotatorSplint

Created 17 years ago2006-06-22 12:58:12 UTC by RotatorSplint RotatorSplint

Posted 17 years ago2006-06-22 12:58:12 UTC Post #186370
Hi, i just finnished the In the Beginning tutorials, and at the bery bottom of part six, there are several links on further level design, namely, putting in sky boxes, to make a level outdoors. I followes the tutorial, and ended up with some very odd side effects:
  • the 3d view in the editor show distorted immages, and i couldnt see the rooms i have made
  • the skybox (in game) appears like the texture that i applied ot it is just a sky texture pulled accross the brushes, not an endless sky.
I think that the problem is that this tutorial talks about makin skies for the original HL engine. I have looked around for a Source version of the tutorial but cannot find one.

Please help :D
Posted 17 years ago2006-06-22 14:40:43 UTC Post #186406
Yeah all these guides are for HL1...
Now you use the texture called skybox - It's blue - With light blue lines...Near the bottom.

Apply that to the bits you want to be sky and simply do these easy steps:

1. Open texture browser and type skies or sky...
2. Look at what one you want but just remember the name so it'll be sky_day01_02bk or fr etc...Ignore the bk / fr / sd and go to Map properties.

Type in the sky box the name of the sky so sky_day01_02 or sky_day03_01 and so on.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-06-22 15:24:22 UTC Post #186416
It worked like a charm :P thanks a lot :D
Posted 17 years ago2006-06-22 15:42:48 UTC Post #186420
A lot of the features of the HL1 editor work with HL2, so at first, i had no idea there was any difference at all... untill i got to prefabs :cool:

All the Beginner Source totorials cover things that a person who has already gone thru "In the Beginning" would understand (i.e. 3d sky boxes)... so when youre desparate... you tend to read everything that comes your way :D
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