Model decompiler problem Created 17 years ago2006-06-20 11:54:27 UTC by Xyos212 Xyos212

Created 17 years ago2006-06-20 11:54:27 UTC by Xyos212 Xyos212

Posted 17 years ago2006-06-20 11:54:27 UTC Post #186055
Im using cannon fodders model decompiler, but when I open it I get the error:

ExtraApp ID set to 211, but no SteamAPP ID

Then it closes.....

CAn anyone help?

Also if you know some other good source model decompilers, can you post them?
Posted 17 years ago2006-06-20 11:56:16 UTC Post #186056
That's global.
Everyone gets it, but the creator is too lazy to fix it.
I had the same problem and there's nothing you can do about it. >_<
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-06-20 12:04:17 UTC Post #186058
yes you can......Go to your game folder ( cstrike/ or hl2mp etc ) then open up gameinfo.txt and then look for the line:
ToolsAppId 211
change ToolsAppId into something like: FoolsappId, just something else doesn't matter what. And, omgomgomgomg, there ya go it works! But now the source sdk won't work, so to use the sdk change it back into ToolsAppId.
Posted 17 years ago2006-06-20 12:07:17 UTC Post #186059
Cool!
Thanks, now I can finnaly see how they compiled the ?HL2 weapons! :D

Wait a sec. that Won't work.
In that case you would have to change it in every gameinfo file for every mod/game, because it happens on programload, not when you load a model
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-06-20 12:11:10 UTC Post #186061
Nice, thanks GertJe!
Posted 17 years ago2006-06-20 12:13:44 UTC Post #186062
No, wait. I was wrong, it does work! :o
Thanks!
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-06-30 22:57:32 UTC Post #187709
If you guys want to have some real fun, you should find the torrent that has all the hl2 models and textures. Makes life so much more simpler. Then use the working version of cannon fodder and decompile whatever .mdl u want to get all the good stuff u need like the qc file etc. Now you can make hl2 your b1tch!
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