Simple Elevator Construction Issues Created 17 years ago2006-07-03 18:34:40 UTC by RotatorSplint RotatorSplint

Created 17 years ago2006-07-03 18:34:40 UTC by RotatorSplint RotatorSplint

Posted 17 years ago2006-07-03 18:34:40 UTC Post #188312
I have been experimenting with func_tracktrains, and i've decided i want to put in a simple, up and down, no fancy doors, elevator. The problem is that after the elevator platform's path is setup and I turn it on (via a button on the elevator itself), it just goes up and down repeatedly, never stopping until the button is pressed again. How do i fix this?
Posted 17 years ago2006-07-03 18:38:06 UTC Post #188313
Posted 17 years ago2006-07-03 18:43:01 UTC Post #188317
lol, i just wanna figure out tracktrains a little more... I'm not actually making a pretty map or anything, i'm just using this as a learning experience :D

edit: oohhh... i see what you mean, like using the door AS the elevator... well... i haven tried that, but i'd still like to learn more about the tracktrain method
Posted 17 years ago2006-07-03 18:45:53 UTC Post #188318
Posted 17 years ago2006-07-03 18:49:04 UTC Post #188320
ok, im all ears, are you going to tell me? :
Posted 17 years ago2006-07-03 19:42:03 UTC Post #188322
Posted 17 years ago2006-07-03 19:44:51 UTC Post #188323
Ahh... well, thankyou for your consideration; I'll keep your words in mind.
Posted 17 years ago2006-07-04 00:20:29 UTC Post #188342
lol Rotator. Funny you should mention an Elevator, I actually made a few different kinds, another coincidence? Well as it was for CS:S, the physics (or whatever) doesn't work the same as it does for hl2/deathmatch. For example, your screen goes all jerky while going up or down. So I just kind of gave the whole idea up in respect to making a perfect elevator in CS:S.
Anyway that unfinished target map should have all that stuff in? If you really want to go complex I could send you more stuff of what I have, however the complicated track train one wasn't made by me, so I wouldn't want to put that on here in my name and the complex move_linear one with 2 sets of moving doors (all move_linear timed perfect), is something I still might want to work on again. Maybe pm me your msn/yahoo and I can give you links to this stuff on my site...
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