compiled with lightning but none ingame Created 17 years ago2006-07-09 17:50:32 UTC by pepper pepper

Created 17 years ago2006-07-09 17:50:32 UTC by pepper pepper

Posted 17 years ago2006-07-09 17:50:32 UTC Post #189437
Compiled my entry for the compo, but it didnt show the lightning in-game, neither were there any leaks, so im rather confused. It suddenly happend after adding a displacement map.

heres the compile log:

[i]

materialPath: f:valvesteamsteamappscasdewit@xs4all.nlhalf-life 2hl2materials
Loading F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (125099 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (356457 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 190 texinfos to 115
Reduced 13 texdatas to 12 (357 bytes to 299)
Writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
2 seconds elapsed

1 threads
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt
217 portalclusters
712 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 18 visible clusters (0.00%)
Total clusters visible: 33417
Average clusters visible: 153
Building PAS...
Average clusters audible: 217
visdatasize:14048 compressed from 13888
writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
15 seconds elapsed

[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
516 faces
1 degenerate faces
98891 square feet [14240345.00 square inches]
21 displacements
8162 square feet [1175400.25 square inches]
515 patches before subdivision
3837 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 233110, max 259
transfer lists: 1.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1311, 1180, 1086)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(151, 125, 86)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 9, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 50/8192 600/98304 ( 0.6%)
brushsides 412/65536 3296/524288 ( 0.6%)
planes 410/65536 8200/1310720 ( 0.6%)
vertexes 904/65536 10848/786432 ( 1.4%)
nodes 323/65536 10336/2097152 ( 0.5%)
texinfos 115/12288 8280/884736 ( 0.9%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 21/0 3696/0 ( 0.0%)
disp_verts 1029/0 20580/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 22236/0 22236/0 ( 0.0%)
faces 516/65536 28896/3670016 ( 0.8%)
origfaces 220/65536 12320/3670016 ( 0.3%)
leaves 325/65536 10400/2097152 ( 0.5%)
leaffaces 535/65536 1070/131072 ( 0.8%)
leafbrushes 181/65536 362/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3321/512000 13284/2048000 ( 0.6%)
edges 1851/256000 7404/1024000 ( 0.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 30/32768 300/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 645/65536 1290/131072 ( 1.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 109992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 14048/16777216 ( 0.1%)
entdata [variable] 585/393216 ( 0.1%)
LDR leaf ambient 325/65536 7800/1572864 ( 0.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/8296 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7546/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 125099/4194304 ( 3.0%)

Total Win32 BSP file data space used: 432168 bytes

Linux Specific Data:
physicssurface [variable] 356457/6291456 ( 5.7%)

Total Linux BSP file data space used: 663526 bytes

Total triangle count: 1345
Writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
13 seconds elapsed

materialPath: f:valvesteamsteamappscasdewit@xs4all.nlhalf-life 2hl2materials
Loading F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (126481 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (357684 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 201 texinfos to 123
Reduced 14 texdatas to 13 (380 bytes to 327)
Writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
1 second elapsed

1 threads
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt
145 portalclusters
492 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%)
Total clusters visible: 17179
Average clusters visible: 118
Building PAS...
Average clusters audible: 145
visdatasize:6721 compressed from 6960
writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
11 seconds elapsed

[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
351 faces
1 degenerate faces
98921 square feet [14244669.00 square inches]
21 displacements
8077 square feet [1163227.63 square inches]
350 patches before subdivision
4049 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 223642, max 246
transfer lists: 1.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(13788, 12303, 4634)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2174, 1867, 607)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(455, 349, 74)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(115, 87, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26, 18, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 54/8192 648/98304 ( 0.7%)
brushsides 440/65536 3520/524288 ( 0.7%)
planes 420/65536 8400/1310720 ( 0.6%)
vertexes 741/65536 8892/786432 ( 1.1%)
nodes 233/65536 7456/2097152 ( 0.4%)
texinfos 123/12288 8856/884736 ( 1.0%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 21/0 3696/0 ( 0.0%)
disp_verts 1029/0 20580/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 22236/0 22236/0 ( 0.0%)
faces 351/65536 19656/3670016 ( 0.5%)
origfaces 224/65536 12544/3670016 ( 0.3%)
leaves 235/65536 7520/2097152 ( 0.4%)
leaffaces 363/65536 726/131072 ( 0.6%)
leafbrushes 126/65536 252/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2558/512000 10232/2048000 ( 0.5%)
edges 1414/256000 5656/1024000 ( 0.6%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 13/32768 130/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 348/65536 696/131072 ( 0.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 136828/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6721/16777216 ( 0.0%)
entdata [variable] 587/393216 ( 0.1%)
LDR leaf ambient 235/65536 5640/1572864 ( 0.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/16720 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7541/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 126481/4194304 ( 3.0%)

Total Win32 BSP file data space used: 429226 bytes

Linux Specific Data:
physicssurface [variable] 357684/6291456 ( 5.7%)

Total Linux BSP file data space used: 660429 bytes

Total triangle count: 904
Writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
14 seconds elapsed

materialPath: f:valvesteamsteamappscasdewit@xs4all.nlhalf-life 2hl2materials
Loading F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126339 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (357536 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 196 texinfos to 113
Reduced 15 texdatas to 13 (429 bytes to 327)
Writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
2 seconds elapsed

1 threads
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt
229 portalclusters
762 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 26 visible clusters (0.00%)
Total clusters visible: 38499
Average clusters visible: 168
Building PAS...
Average clusters audible: 229
visdatasize:15285 compressed from 14656
writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
24 seconds elapsed

[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
474 faces
1 degenerate faces
99051 square feet [14263449.00 square inches]
21 displacements
8076 square feet [1162959.63 square inches]
473 patches before subdivision
3788 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 236688, max 266
transfer lists: 1.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12942, 11550, 4346)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2089, 1791, 579)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(415, 317, 67)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(109, 82, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 16, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 53/8192 636/98304 ( 0.6%)
brushsides 431/65536 3448/524288 ( 0.7%)
planes 410/65536 8200/1310720 ( 0.6%)
vertexes 936/65536 11232/786432 ( 1.4%)
nodes 337/65536 10784/2097152 ( 0.5%)
texinfos 113/12288 8136/884736 ( 0.9%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 21/0 3696/0 ( 0.0%)
disp_verts 1029/0 20580/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 22236/0 22236/0 ( 0.0%)
faces 474/65536 26544/3670016 ( 0.7%)
origfaces 213/65536 11928/3670016 ( 0.3%)
leaves 339/65536 10848/2097152 ( 0.5%)
leaffaces 498/65536 996/131072 ( 0.8%)
leafbrushes 165/65536 330/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3036/512000 12144/2048000 ( 0.6%)
edges 1697/256000 6788/1024000 ( 0.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 21/32768 210/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 462/65536 924/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 139316/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 15285/16777216 ( 0.1%)
entdata [variable] 1440/393216 ( 0.4%)
LDR leaf ambient 339/65536 8136/1572864 ( 0.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/16720 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/602 ( 0.2%)
pakfile [variable] 15094/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 126339/4194304 ( 3.0%)

Total Win32 BSP file data space used: 469002 bytes

Linux Specific Data:
physicssurface [variable] 357536/6291456 ( 5.7%)

Total Linux BSP file data space used: 700199 bytes

Total triangle count: 1180
Writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
16 seconds elapsed

materialPath: f:valvesteamsteamappscasdewit@xs4all.nlhalf-life 2hl2materials
Loading F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (126339 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (357536 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 196 texinfos to 113
Reduced 15 texdatas to 13 (429 bytes to 327)
Writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
1 second elapsed

1 threads
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt
229 portalclusters
762 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 26 visible clusters (0.00%)
Total clusters visible: 38499
Average clusters visible: 168
Building PAS...
Average clusters audible: 229
visdatasize:15285 compressed from 14656
writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
24 seconds elapsed

[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
474 faces
1 degenerate faces
99051 square feet [14263449.00 square inches]
21 displacements
8076 square feet [1162959.63 square inches]
473 patches before subdivision
3788 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 236688, max 266
transfer lists: 1.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12942, 11550, 4346)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2089, 1791, 579)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(415, 317, 67)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(109, 82, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 16, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 53/8192 636/98304 ( 0.6%)
brushsides 431/65536 3448/524288 ( 0.7%)
planes 410/65536 8200/1310720 ( 0.6%)
vertexes 936/65536 11232/786432 ( 1.4%)
nodes 337/65536 10784/2097152 ( 0.5%)
texinfos 113/12288 8136/884736 ( 0.9%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 21/0 3696/0 ( 0.0%)
disp_verts 1029/0 20580/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 22236/0 22236/0 ( 0.0%)
faces 474/65536 26544/3670016 ( 0.7%)
origfaces 213/65536 11928/3670016 ( 0.3%)
leaves 339/65536 10848/2097152 ( 0.5%)
leaffaces 498/65536 996/131072 ( 0.8%)
leafbrushes 165/65536 330/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3036/512000 12144/2048000 ( 0.6%)
edges 1697/256000 6788/1024000 ( 0.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 21/32768 210/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 462/65536 924/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 139316/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 15285/16777216 ( 0.1%)
entdata [variable] 1642/393216 ( 0.4%)
LDR leaf ambient 339/65536 8136/1572864 ( 0.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/16720 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/602 ( 0.2%)
pakfile [variable] 15094/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 126339/4194304 ( 3.0%)

Total Win32 BSP file data space used: 469204 bytes

Linux Specific Data:
physicssurface [variable] 357536/6291456 ( 5.7%)

Total Linux BSP file data space used: 700401 bytes

Total triangle count: 1180
Writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
17 seconds elapsed

materialPath: f:valvesteamsteamappscasdewit@xs4all.nlhalf-life 2hl2materials
Loading F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (129486 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (360683 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 236 texinfos to 153
Reduced 16 texdatas to 14 (447 bytes to 345)
Writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
3 seconds elapsed

1 threads
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt
274 portalclusters
953 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 45 visible clusters (0.00%)
Total clusters visible: 56829
Average clusters visible: 207
Building PAS...
Average clusters audible: 274
visdatasize:21579 compressed from 21920
writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
2 minutes, 6 seconds elapsed

[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
552 faces
1 degenerate faces
99241 square feet [14290785.00 square inches]
21 displacements
8076 square feet [1162959.63 square inches]
551 patches before subdivision
3872 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 287742, max 314
transfer lists: 2.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(14530, 13024, 5138)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2238, 1910, 621)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(448, 342, 74)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(113, 85, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(25, 17, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 61/8192 732/98304 ( 0.7%)
brushsides 487/65536 3896/524288 ( 0.7%)
planes 456/65536 9120/1310720 ( 0.7%)
vertexes 1179/65536 14148/786432 ( 1.8%)
nodes 399/65536 12768/2097152 ( 0.6%)
texinfos 153/12288 11016/884736 ( 1.2%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 21/0 3696/0 ( 0.0%)
disp_verts 1029/0 20580/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 22236/0 22236/0 ( 0.0%)
faces 552/65536 30912/3670016 ( 0.8%)
origfaces 260/65536 14560/3670016 ( 0.4%)
leaves 401/65536 12832/2097152 ( 0.6%)
leaffaces 639/65536 1278/131072 ( 1.0%)
leafbrushes 183/65536 366/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3580/512000 14320/2048000 ( 0.7%)
edges 1970/256000 7880/1024000 ( 0.8%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 21/32768 210/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 462/65536 924/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 141032/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21579/16777216 ( 0.1%)
entdata [variable] 4018/393216 ( 1.0%)
LDR leaf ambient 401/65536 9624/1572864 ( 0.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/16720 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/602 ( 0.2%)
pakfile [variable] 15094/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 129486/4194304 ( 3.1%)

Total Win32 BSP file data space used: 506071 bytes

Linux Specific Data:
physicssurface [variable] 360683/6291456 ( 5.7%)

Total Linux BSP file data space used: 737268 bytes

Total triangle count: 1380
Writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
18 seconds elapsed

materialPath: f:valvesteamsteamappscasdewit@xs4all.nlhalf-life 2hl2materials
Loading F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (131446 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (362643 bytes)
Error! To use model "models/props_canal/winch02b.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canal/winch02b.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 258 texinfos to 166
Reduced 16 texdatas to 14 (447 bytes to 345)
Writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
1 second elapsed

1 threads
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt
277 portalclusters
980 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 30 visible clusters (0.00%)
Total clusters visible: 57077
Average clusters visible: 206
Building PAS...
Average clusters audible: 277
visdatasize:21775 compressed from 22160
writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
2 minutes, 2 seconds elapsed

[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
602 faces
1 degenerate faces
99342 square feet [14305345.00 square inches]
21 displacements
8076 square feet [1162959.63 square inches]
601 patches before subdivision
3970 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 317142, max 331
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(15320, 13741, 5443)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2290, 1953, 635)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(459, 351, 76)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(113, 85, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(25, 17, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 66/8192 792/98304 ( 0.8%)
brushsides 517/65536 4136/524288 ( 0.8%)
planes 478/65536 9560/1310720 ( 0.7%)
vertexes 1261/65536 15132/786432 ( 1.9%)
nodes 410/65536 13120/2097152 ( 0.6%)
texinfos 166/12288 11952/884736 ( 1.4%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 21/0 3696/0 ( 0.0%)
disp_verts 1029/0 20580/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 22236/0 22236/0 ( 0.0%)
faces 602/65536 33712/3670016 ( 0.9%)
origfaces 280/65536 15680/3670016 ( 0.4%)
leaves 412/65536 13184/2097152 ( 0.6%)
leaffaces 683/65536 1366/131072 ( 1.0%)
leafbrushes 192/65536 384/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3930/512000 15720/2048000 ( 0.8%)
edges 2165/256000 8660/1024000 ( 0.8%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 25/32768 250/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 528/65536 1056/131072 ( 0.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 143196/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21775/16777216 ( 0.1%)
entdata [variable] 4344/393216 ( 1.1%)
LDR leaf ambient 412/65536 9888/1572864 ( 0.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/16720 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/602 ( 0.2%)
pakfile [variable] 15094/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 131446/4194304 ( 3.1%)

Total Win32 BSP file data space used: 520723 bytes

Linux Specific Data:
physicssurface [variable] 362643/6291456 ( 5.8%)

Total Linux BSP file data space used: 751920 bytes

Total triangle count: 1550
Writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
18 seconds elapsed

materialPath: f:valvesteamsteamappscasdewit@xs4all.nlhalf-life 2hl2materials
Loading F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (131446 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (362643 bytes)
Error! To use model "models/props_canal/winch02b.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canal/winch02b.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 258 texinfos to 166
Reduced 16 texdatas to 14 (447 bytes to 345)
Writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
1 second elapsed

1 threads
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt
277 portalclusters
980 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 30 visible clusters (0.00%)
Total clusters visible: 57077
Average clusters visible: 206
Building PAS...
Average clusters audible: 277
visdatasize:21775 compressed from 22160
writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
2 minutes, 2 seconds elapsed

[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
602 faces
1 degenerate faces
99342 square feet [14305345.00 square inches]
21 displacements
8076 square feet [1162959.63 square inches]
601 patches before subdivision
3970 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 317142, max 331
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(15320, 13741, 5443)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2290, 1953, 635)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(459, 351, 76)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(113, 85, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(25, 17, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 66/8192 792/98304 ( 0.8%)
brushsides 517/65536 4136/524288 ( 0.8%)
planes 478/65536 9560/1310720 ( 0.7%)
vertexes 1261/65536 15132/786432 ( 1.9%)
nodes 410/65536 13120/2097152 ( 0.6%)
texinfos 166/12288 11952/884736 ( 1.4%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 21/0 3696/0 ( 0.0%)
disp_verts 1029/0 20580/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 22236/0 22236/0 ( 0.0%)
faces 602/65536 33712/3670016 ( 0.9%)
origfaces 280/65536 15680/3670016 ( 0.4%)
leaves 412/65536 13184/2097152 ( 0.6%)
leaffaces 683/65536 1366/131072 ( 1.0%)
leafbrushes 192/65536 384/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3930/512000 15720/2048000 ( 0.8%)
edges 2165/256000 8660/1024000 ( 0.8%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 25/32768 250/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 528/65536 1056/131072 ( 0.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 143196/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21775/16777216 ( 0.1%)
entdata [variable] 4998/393216 ( 1.3%)
LDR leaf ambient 412/65536 9888/1572864 ( 0.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/16720 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/602 ( 0.2%)
pakfile [variable] 15094/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 131446/4194304 ( 3.1%)

Total Win32 BSP file data space used: 521377 bytes

Linux Specific Data:
physicssurface [variable] 362643/6291456 ( 5.8%)

Total Linux BSP file data space used: 752574 bytes

Total triangle count: 1550
Writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
18 seconds elapsed

materialPath: f:valvesteamsteamappscasdewit@xs4all.nlhalf-life 2hl2materials
Loading F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (131446 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (362643 bytes)
Error! To use model "models/props_canal/winch02b.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canal/winch02b.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 258 texinfos to 166
Reduced 16 texdatas to 14 (447 bytes to 345)
Writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
1 second elapsed

materialPath: f:valvesteamsteamappscasdewit@xs4all.nlhalf-life 2hl2materials
Loading F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (80551 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (197442 bytes)
Error! To use model "models/props_canal/winch02b.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canal/winch02b.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 252 texinfos to 163
Reduced 15 texdatas to 13 (422 bytes to 320)
Writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
2 seconds elapsed

1 threads
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt
271 portalclusters
956 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 31 visible clusters (0.00%)
Total clusters visible: 53896
Average clusters visible: 198
Building PAS...
Average clusters audible: 271
visdatasize:20878 compressed from 21680
writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
1 minute, 38 seconds elapsed

[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
599 faces
1 degenerate faces
97636 square feet [14059585.00 square inches]
24 displacements
9532 square feet [1372733.38 square inches]
598 patches before subdivision
2761 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 190666, max 264
transfer lists: 1.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(12683, 11402, 4540)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1009, 840, 270)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(363, 277, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(44, 32, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 63/8192 756/98304 ( 0.8%)
brushsides 499/65536 3992/524288 ( 0.8%)
planes 476/65536 9520/1310720 ( 0.7%)
vertexes 1231/65536 14772/786432 ( 1.9%)
nodes 401/65536 12832/2097152 ( 0.6%)
texinfos 163/12288 11736/884736 ( 1.3%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 24/0 4224/0 ( 0.0%)
disp_verts 600/0 12000/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 25704/0 25704/0 ( 0.0%)
faces 599/65536 33544/3670016 ( 0.9%)
origfaces 279/6
Posted 17 years ago2006-07-09 20:25:13 UTC Post #189441
1 degenerate faces
Did you fix this? Also, what did the Map Problems say.. anything?

Did you seal the underside of the displacement?
Posted 17 years ago2006-07-10 04:54:56 UTC Post #189473
The map problems didnt say anything and i sealed it off with a skybox.

This is what interlopers said about that error:

Description:
A degenerate face is a face with no area. for instance, when two of its points are at the same place or three vertices on one line.

Solution:
Don't try to fix this error, it will take you ages to find them in your level, and it wont harm you if you leave it.
Posted 17 years ago2006-07-10 05:57:58 UTC Post #189476
Dude...How long is your compile log!?

It's like you ran RAD 10 times...From what I read your compile log is fine...Do you have fullbright turned off in HL2 console?

Do you use Hammer to automatically start HL2?

This is all I can think of that's causing your problem...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-07-10 06:03:37 UTC Post #189479
I start and load the map manualy. I compile with VIS and RAD on normal.

cant remember turning fullbright on, il check it out.
Posted 17 years ago2006-07-10 06:06:04 UTC Post #189480
Another problem right now, it compiles without vis even though i have turned it on.

** Executing...
** Command: "f:valvesteamsteamappscasdewit@xs4all.nlsourcesdkbinvbsp.exe"
** Parameters: -game "f:valvesteamsteamappscasdewit@xs4all.nlhalf-life 2hl2" "F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: f:valvesteamsteamappscasdewit@xs4all.nlhalf-life 2hl2materials
Loading F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (199547 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (550009 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 533 texinfos to 440
Reduced 15 texdatas to 12 (560 bytes to 338)
Writing F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
3 seconds elapsed
Memory leak: mempool blocks left in memory: 3

** Executing...
** Command: "f:valvesteamsteamappscasdewit@xs4all.nlsourcesdkbinvvis.exe"
** Parameters: -game "f:valvesteamsteamappscasdewit@xs4all.nlhalf-life 2hl2" "F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2"

Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
reading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.prt
449 portalclusters
1763 numportals
Leaf 267 (portal 1173) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.

** Executing...
** Command: "f:valvesteamsteamappscasdewit@xs4all.nlsourcesdkbinvrad.exe"
** Parameters: -game "f:valvesteamsteamappscasdewit@xs4all.nlhalf-life 2hl2" "F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2"

Valve Software - vrad.exe SSE (Jan 16 2006)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
No vis information, direct lighting only.
950 faces
1 degenerate faces
138310 square feet [19916736.00 square inches]
60 displacements
25282 square feet [3640680.25 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 90/8192 1080/98304 ( 1.1%)
brushsides 807/65536 6456/524288 ( 1.2%)
planes 882/65536 17640/1310720 ( 1.3%)
vertexes 2192/65536 26304/786432 ( 3.3%)
nodes 610/65536 19520/2097152 ( 0.9%)
texinfos 440/12288 31680/884736 ( 3.6%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 60/0 10560/0 ( 0.0%)
disp_verts 1724/0 34480/0 ( 0.0%)
disp_tris 2304/0 4608/0 ( 0.0%)
disp_lmsamples 64604/0 64604/0 ( 0.0%)
faces 950/65536 53200/3670016 ( 1.4%)
origfaces 596/65536 33376/3670016 ( 0.9%)
leaves 612/65536 19584/2097152 ( 0.9%)
leaffaces 1043/65536 2086/131072 ( 1.6%)
leafbrushes 199/65536 398/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6934/512000 27736/2048000 ( 1.4%)
edges 3711/256000 14844/1024000 ( 1.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 27/32768 270/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 567/65536 1134/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 279144/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 10570/393216 ( 2.7%)
LDR leaf ambient 612/65536 14688/1572864 ( 0.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/33300 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/2888 ( 0.0%)
pakfile [variable] 15536/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 199547/4194304 ( 4.8%)

Total Win32 BSP file data space used: 889513 bytes

Linux Specific Data:
physicssurface [variable] 550009/6291456 ( 8.7%)

Total Linux BSP file data space used: 1239975 bytes

Total triangle count: 2418
Writing f:valvesteamsteamappscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp
2 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "F:ValveSteamSteamAppscasdewit@xs4all.nlsourcesdk_contenthl2mapsrccompetition 21TWHL2.bsp" "f:valvesteamsteamappscasdewit@xs4all.nlhalf-life 2hl2mapsTWHL2.bsp"
Posted 17 years ago2006-07-10 06:22:06 UTC Post #189483
Leaf 267 (portal 1173) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
Huge problem there...You've either done some messy mapping or your displacement is doing something it shouldn't do...The way I see it is you should delete bits and compile until the errors go or make a new map and test to see if vvis starts with a box and the player_start etc.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-07-10 06:30:16 UTC Post #189484
How the hell can you screw up a displacement? Messy mapping? How can that be possible, didnt do anything crazy on that side.
Posted 17 years ago2006-07-10 06:34:56 UTC Post #189485
Easily with subdivide...You may not see it but sometimes by lowering a displacement too far it causes problems...Maybe a screenshot or the vmf itself would help...I can't help people most of the time unless I can inspect it myself.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-07-10 06:38:28 UTC Post #189486
Il upload the vmf, it will be there in a sec.
Posted 17 years ago2006-07-10 06:41:24 UTC Post #189487
Posted 17 years ago2006-07-10 12:03:19 UTC Post #189511
Ok I found your problem...

After deleting bits and bobs it turns out those rounded pillars under the wooden platform are causing the problem.

I deleted them and presto...Also your two wooden platforms were turned into displacements...Although that caused no problem but I suggest remaking it.

So to conclude: Delete those rounded pillars and to prove my answer:

** Executing...
** Command: "c:program filesvalvesteamsteamappshabboisourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappshabboihalf-life 2hl2" "C:Documents and SettingsDELLDesktopTWHL3"

Valve Software - vbsp.exe (Jan 2 2006)
2 threads
materialPath: c:program filesvalvesteamsteamappshabboihalf-life 2hl2materials
Loading C:Documents and SettingsDELLDesktopTWHL3.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsDELLDesktopTWHL3.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (182475 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (532937 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 317 texinfos to 224
Reduced 15 texdatas to 12 (519 bytes to 316)
Writing C:Documents and SettingsDELLDesktopTWHL3.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 3

** Executing...
** Command: "c:program filesvalvesteamsteamappshabboisourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappshabboihalf-life 2hl2" -fast "C:Documents and SettingsDELLDesktopTWHL3"

Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
2 threads
reading c:documents and settingsdelldesktopTWHL3.bsp
reading c:documents and settingsdelldesktopTWHL3.prt
295 portalclusters
1047 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 1814 visible clusters (0.00%)
Total clusters visible: 75165
Average clusters visible: 254
Building PAS...
Average clusters audible: 295
visdatasize:24427 compressed from 23600
writing c:documents and settingsdelldesktopTWHL3.bsp
1 second elapsed

** Executing...
** Command: "c:program filesvalvesteamsteamappshabboisourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappshabboihalf-life 2hl2" -noextra "C:Documents and SettingsDELLDesktopTWHL3"

Valve Software - vrad.exe SSE (Jan 16 2006)
--- Radiosity Simulator --
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:documents and settingsdelldesktopTWHL3.bsp
727 faces
1 degenerate faces
137942 square feet [19863760.00 square inches]
60 displacements
25282 square feet [3640680.25 square inches]
726 patches before subdivision
5383 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
transfers 236362, max 293
transfer lists: 1.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0068 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 68/8192 816/98304 ( 0.8%)
brushsides 499/65536 3992/524288 ( 0.8%)
planes 456/65536 9120/1310720 ( 0.7%)
vertexes 1402/65536 16824/786432 ( 2.1%)
nodes 432/65536 13824/2097152 ( 0.7%)
texinfos 224/12288 16128/884736 ( 1.8%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 60/0 10560/0 ( 0.0%)
disp_verts 1724/0 34480/0 ( 0.0%)
disp_tris 2304/0 4608/0 ( 0.0%)
disp_lmsamples 64604/0 64604/0 ( 0.0%)
faces 727/65536 40712/3670016 ( 1.1%)
origfaces 376/65536 21056/3670016 ( 0.6%)
leaves 434/65536 13888/2097152 ( 0.7%)
leaffaces 779/65536 1558/131072 ( 1.2%)
leafbrushes 175/65536 350/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4812/512000 19248/2048000 ( 0.9%)
edges 2650/256000 10600/1024000 ( 1.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 27/32768 270/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 564/65536 1128/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 252156/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 24427/16777216 ( 0.1%)
entdata [variable] 10570/393216 ( 2.7%)
LDR leaf ambient 434/65536 10416/1572864 ( 0.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/33300 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/2864 ( 0.0%)
pakfile [variable] 15338/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 182475/4194304 ( 4.4%)

Total Win32 BSP file data space used: 779616 bytes

Linux Specific Data:
physicssurface [variable] 532937/6291456 ( 8.5%)

Total Linux BSP file data space used: 1130078 bytes

Total triangle count: 1798
Writing c:documents and settingsdelldesktopTWHL3.bsp
11 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsDELLDesktopTWHL3.bsp" "c:program filesvalvesteamsteamappshabboihalf-life 2hl2mapsTWHL3.bsp"
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-07-10 12:40:04 UTC Post #189516
Thanks!

Odd, i also went crazy deleting serval things but it werent the pilars.
Posted 17 years ago2006-07-10 12:41:07 UTC Post #189518
Maybe because you didn't save before each compile...I deleted all displacements and ctrl + s + compile.

Then I repeat with all brushes...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-07-10 12:48:20 UTC Post #189521
It were the pillars after all.

Now it can compile again, but i still dont see the light in-game, its all fullbright again.
Posted 17 years ago2006-07-10 12:52:27 UTC Post #189522
Are you sure it doesn't seem fullbright...Your texture choice can make maps appear fullbright...Give us a pic then.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-07-10 12:53:25 UTC Post #189523
im positive its fullbright, but i think i have found the solution, il let you know soon.
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