Water Troubles Created 17 years ago2006-07-21 00:10:58 UTC by TawnosPrime TawnosPrime

Created 17 years ago2006-07-21 00:10:58 UTC by TawnosPrime TawnosPrime

Posted 17 years ago2006-07-21 00:10:58 UTC Post #191073
A day doesn't go by that I don't seem to have a problem w/ Hammer... :cry:

Today, I can't get water to display properly in this map I made to test the entities for HL2DM. I keep getting the effect like when u leave a hole in the map or don't texture aface and can see out into the infinite outer space of the map (See Pic [it's not the php pussies]). I tried following the tutorial in the developer wiki, but that didn't help. I'm using water_canal_water2 or somethin' along those lines.

User posted image
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-21 00:15:23 UTC Post #191075
Yeah, but it's a bloody PNG that's nearly a meg in size!
AJ AJGlorious Overlord
Posted 17 years ago2006-07-21 07:10:40 UTC Post #191099
So you don't have a leak...Post your compile log and tell me if you did this:

Make a block, cover it completely with nodraw, cover the top with a water texture that has purple on it and presto. It can't be outside the map (Even by a tiny fraction) and some entites like func_detail don't block off maps so be careful.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-07-21 08:17:59 UTC Post #191103
you've got a leak.

Same thing happened to me and confused me for ages.

Remember - displacements dont act like world brushes. They will not prevent leaks so cover any displacements you have with world brushes.

No entities can touch the void. Make sure there is nothing sticking through a wall.

Check for holes in your map. Use a pointfile.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-07-21 11:52:58 UTC Post #191132
I found the problem. It wasn't sticking out into the void, there are no displacement maps and there are no leaks. The problem was my fault, for once. I have a flood light in the map, and I was trying to get some spotlights to work w/ it. But when they failed, i moved on to the env_cubemap, adding white lights and moving the spotlights OUT OF THE MAP. They were in the opposite corner, but after putting them back inside, the water work fine.

Thanx though, for the ideas.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-21 12:19:05 UTC Post #191145
No problem Hitler.
Habboi HabboiSticky White Love Glue
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