ball models Created 18 years ago2006-08-01 10:10:18 UTC by Smartass Smartass

Created 18 years ago2006-08-01 10:10:18 UTC by Smartass Smartass

Posted 18 years ago2006-08-01 10:10:18 UTC Post #192174
i want to put balls in my css map, but i don't have the models, can anyone tell me where to get these models,
Posted 18 years ago2006-08-01 10:14:00 UTC Post #192175
You could always make a ball out of brushes and turn it into a physbox.
Posted 18 years ago2006-08-01 10:17:20 UTC Post #192176
how can i do that?
Posted 18 years ago2006-08-01 10:44:10 UTC Post #192179
In the brush creation tools, select "sphere".
The more sides you choose, the more it will resemble a ball.
Posted 18 years ago2006-08-01 10:51:17 UTC Post #192180
wow thanks i made one, but here is my sec question, it won't move becuase it's a brush how can i add some physics to it, i presume tie to entity, but which one must i choose?
Posted 18 years ago2006-08-01 11:02:13 UTC Post #192181
func_physbox
Posted 18 years ago2006-08-01 11:11:59 UTC Post #192182
thanks
Posted 18 years ago2006-08-01 11:35:32 UTC Post #192185
problem: so i choose to be func_physbox, but when i click on something else and then back on the object it is just a brush again......
Posted 18 years ago2006-08-01 11:40:02 UTC Post #192186
Make sure you don't have Ignore Groups on. Its a button with ig on it.
Posted 18 years ago2006-08-01 11:44:03 UTC Post #192188
Don't make too complex spheres, if you do you will get an invaild solid error.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-08-01 11:54:17 UTC Post #192193
Also make sure you hit 'Apply' before moving to a different object; I've made that mistake several times in the pasrt
Posted 18 years ago2006-08-01 13:25:05 UTC Post #192202
i hit apply but it just resets hisself.....
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