Block-Pickup or somthing similar. Created 17 years ago2006-08-06 01:12:21 UTC by RotatorSplint RotatorSplint

Created 17 years ago2006-08-06 01:12:21 UTC by RotatorSplint RotatorSplint

Posted 17 years ago2006-08-06 01:12:21 UTC Post #192646
Is there a way to use a brush (such as a texture of some kind) that prevents pickup of objects behind it. For instance, could I use a 'block pickup' brush and parent it to a func_door_rotating to keep the player from getting the goodies inside untill they open the door?
Posted 17 years ago2006-08-06 10:11:44 UTC Post #192665
How would i set that up for puck-ups like, for instance, an ammo box or a shotgun? :
Posted 17 years ago2006-08-06 12:45:47 UTC Post #192677
:aghast:

That's still way over my head : Oh well, thanks for your help :) .
Posted 17 years ago2006-08-06 14:33:57 UTC Post #192689
try a player clip, or one of the many clips.
Posted 17 years ago2006-08-06 14:48:31 UTC Post #192690
Either way the player can slide objects over with the gravity gun. I don't think this is possible unless perhaps in properties you tick something like doesn't allow grav gun to pick up but then if it's possible once the door is opened it triggers the objects to be picked up again.

Not sure if this theory works mind.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-06 19:07:55 UTC Post #192706
Well you see, what I meant to have was have a drawer/cabinent, for example, with ammo boxes n weapons n such inside, but if you get close enough, you can still pickup things, even through brushes. I wondered if there was a way to prevent that. I'll give the many clip texture idea a shot. :confused:
Posted 17 years ago2006-08-07 06:55:01 UTC Post #192738
Ah I get you now...Yeah clip brushes will do the trick then.
Habboi HabboiSticky White Love Glue
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