3D/Camera View Quit Created 17 years ago2006-08-05 17:16:12 UTC by davideo59 davideo59

Created 17 years ago2006-08-05 17:16:12 UTC by davideo59 davideo59

Posted 17 years ago2006-08-05 17:16:12 UTC Post #192599
I don't know how I did it but for some reason now my 3D view isn't working anymore (It was 3 hours ago!)... I restarted my computer (The solution for everything) and it didn't work! Any idea on what I messed up?
Posted 17 years ago2006-08-05 17:34:05 UTC Post #192601
The new update is the problem. Many people complain. To fix this, select the camera icon (shift, c) and select anywhere in the 2d view. Now the view is fixed. Save and there you go. For that map after saving the camera is fixed. You must do this for every other map you work on.

Its the update it sucks!
Posted 17 years ago2006-08-05 18:02:37 UTC Post #192602
Man that does suck why would they do something like that? Oh well at least its fixed, thanks :)
Posted 17 years ago2006-08-05 18:39:08 UTC Post #192603
:o That worked for me too! TY Xyos :heart: :heart: :heart:
Posted 17 years ago2006-08-05 18:46:11 UTC Post #192604
Dont thank me, I read it from BJ, and also in the steam forums XD
Posted 17 years ago2006-08-06 00:45:27 UTC Post #192639
I think i just realized somthing. I think that the view wasnt broken. After using Shift C and clicking in the 2D view, a small blue circle appeared that moved as the camera moved, so its gotta be the camera. I theorize that there wasnt an actual graphical issue, but that the camera was placed at a "start point" or simmilar, and wasnt near the map itself. I hope this completely useless tidbit of information has cleared things up :P .
Posted 17 years ago2006-08-08 18:35:16 UTC Post #192870
If you only single clicked, you didn't create a camera properly.

You can also select an object and press ctrl-shift-e (I think) to point a camera at the selected object. Then the 3D view appears.

It appears that there is no default camera (as there once was) for a new map or a map you haven't as yet edited with the new Hammer.

There are a bunch of bugs and workarounds:

http://developer.valvesoftware.com/wiki/Source_SDK_Known_Issues
Posted 17 years ago2006-08-08 19:48:30 UTC Post #192880
I have a theory as well...I think if you work on an already existing map then copy it into a new vmf cause I think they did something that affects texture scale and so on...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-09 14:57:44 UTC Post #192934
er... what?

EDIT: oh wait, I got it :|
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