New WWE map!!! Needs texturers Created 17 years ago2006-08-17 17:13:33 UTC by chrispy chrispy

Created 17 years ago2006-08-17 17:13:33 UTC by chrispy chrispy

Posted 17 years ago2006-08-17 17:13:33 UTC Post #193769
I am creating a gmod/dm map based on te WWE Raw arena. I am quite new to this site, bt have made a couple of maps before, nothin too complex, nothing too simple. If people could pleae help by making the following textures:
ring curtains (the tings tht say RAW and WWE)
Floor mats (texture that surrounds the ring)
Barrier (the texture whih covers all the barriers which lead frm he ramp, round the ring and back again)
Small screen surrounds (the metal that surrounds the 2 smaller screens that say RAW
Black cloth (for the inside of the entrance)
Any others you think I might need

Any help will be much appreciated

reference pics:
http://www.wrestlingworld.it/multimedia/ArenaWallpaper/grande/Raw_01.jpg
http://www.wrestlingworld.it/multimedia/ArenaWallpaper/grande/Raw_02.jpg

PS1: Excuse any bad spelling, my keyboard's batteries need replacing so it skips letters!!!

PS2: Its been a while since I mapped... how do you make a texture stretch to fit a brush?
Posted 17 years ago2006-08-17 17:16:12 UTC Post #193771
tools, texture application, (or texture tool on left) and to the right of the window theres an icon "fit"

Sounds like an interesting texture challenge. I would help, but Im busy with my own work :(
Posted 17 years ago2006-08-17 18:18:29 UTC Post #193773
Thanks! Thats what I thought, but I was being an idiot and not ... anyway

Whatever your working on, good luck! Mapping is tough for me because it's easier to leave it than carry on!
Posted 17 years ago2006-08-17 19:16:54 UTC Post #193774
I don't suppose you've tried that wrestling map for Gmod have you? Maybe the author will let you use his materials if you ask nicely.

Good luck.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-17 20:16:34 UTC Post #193778
Didnt know there was one, but thanks, will go look now
If you have a link, please post it!
Posted 17 years ago2006-08-18 15:48:17 UTC Post #193826
Yeah sure:

http://halflife2.filefront.com/file/HalfLife_2_Wrestling_Arena_Map;37909

http://files.filefront.com/arena4zip/;3856464;/fileinfo.html - This is straight to the download but it's not the same as the above and is much better and made for Gmod.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-18 16:02:02 UTC Post #193828
Thanks!
Ill post some screenshots once the creator sends me the WAD, if he does! I merged our maps, but didnt have many of the materials he used.
Posted 17 years ago2006-08-18 16:46:48 UTC Post #193831
Ah you do realise this is Source right? The links are for Gmod aka HL2 so it doesn't have wads. You use materials.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-19 13:45:42 UTC Post #193916
Sorry, thats how I refer to gorups of textures. I did a lot of hl mapping back in the day, so Im dead used to saying wad when I think of textures.
Posted 17 years ago2006-08-19 14:27:59 UTC Post #193920
Good God that mod looks fun.
Posted 17 years ago2006-08-20 08:26:47 UTC Post #193967
You telling me you've never tried Gmod? Live man! LIVE!
Download it and I'll host a server for just you and me so I can show you the meaning of 'fun'.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-22 16:22:23 UTC Post #194187
Right, nearly done. Ill be releasing a demo video of it in the next few days featuring some entrances
Posted 17 years ago2006-08-22 16:25:24 UTC Post #194188
I made a knifing WWE RAW map once. Havn't released it tought.
Posted 17 years ago2006-08-22 18:22:58 UTC Post #194206
Right, I finished scripting the entrances, but can't get the npc (gman) to enter. I never tried anything like this before, and the tutorials I foun didnt help. i need him to follow a set path, which I lined out with path_corner's. I have ascripted_sequence, and a trigger. I know the triggers functional, because its other outputs are firing. Can anyone help?
Will record a demo anyway, and make a new version when I can do the above.
Posted 17 years ago2006-08-22 19:33:53 UTC Post #194212
Make an NPC aka the Gman, give him the name bob, place two paths or more and name them path1 path 2 etc and link them. Now put a trigger wherever and make it target the NPC to follow path or something similar.

In the NPC properties make it follow path1.

Should work.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-22 19:45:09 UTC Post #194214
paths arent entities; there are path corners etc, so Im not sure what you mean.
I have multiple path-corner's, each targeting the next, but gman just doesnt start the sequence.

On a side note: screenshots! These are of the kane and edge entrances, reectively. I trigger the kane ones, effectively making me kane, and the edge entrance plays but nobody enters (see above). These are all screens from the uupcoming demo vid, Which Ill finish on thurs. Its a lot better to music! I dont think its bad for the worlds first glimpse of a map by Chrispy! Comments welcome

Kane
User posted image
User posted image
Edge
User posted image
User posted image
Posted 17 years ago2006-08-22 20:00:39 UTC Post #194217
Haha that looks great! I see you used the materials I suggested then for the audience etc.

Like I said, make path_corner (forgot to mention corner) and link them, in NPC properties fill in target path and put the name of the 1st path.

Trigger Gman to followpath or move etc...Maybe it's startscript...Not sure...Experiment.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-22 20:20:20 UTC Post #194220
Ye, your method is what Im trying, but thanks for the help.

Ye I used simonS text's, but can't get hold of him to ask his permission to use his files in a distribution.

One question thoug: I I set the gman's target path_corner, won't he move to it immediately? Or a least I thought he should. He doesnt! Also, the last 'node' in the path is the scripted_sequence, is that right?
Posted 17 years ago2006-08-22 20:22:03 UTC Post #194221
1280x1024?!?! I feel REALLY sorry for anybody with dial-up who wants to view this page. It'll take ages for those pics to load. Do you really need them any bigger than 800x600? Hell, 640x480 might even be enough.
Posted 17 years ago2006-08-22 20:45:54 UTC Post #194224
Put DX in there. You have to put DX in there. :)
Posted 17 years ago2006-08-23 03:14:53 UTC Post #194240
RAW's arena should be pretty easy to make.
You'll need some generic brushed/dented metal textures, some textures for the ring, a few more for the seats, etc..
I could pretty much make the images for ya, although you'd have to compile them to .vtf yourself, since I don't have the HL2 sdk.
Daubster DaubsterVault Dweller
Posted 17 years ago2006-08-23 03:43:23 UTC Post #194245
Dorry about the large pictures, did this last night, and forgot to resize them.

I plan on, for the second release, having a little control panel backstage and by the ring which allows you to play entrance scripts.
Posted 17 years ago2006-08-23 16:11:14 UTC Post #194281
Also, the last 'node' in the path is the scripted_sequence, is that right?
Double wtf?

Do you mean the last path_corner triggers a scipted_sequence targetting tge Gman to animate?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-24 08:54:56 UTC Post #194380
No,, its like this:
GMan - path_corner - path_corner - etc... - scripted_sequence. Then a trigger which starts the sequence. Im fine at scripting enviroment things like the entrances, but I suck at NPC scripts.
Posted 17 years ago2006-08-24 09:21:48 UTC Post #194383
NPC scripting can be hard...I managed to find an easy way of doing it...

NPC + Scripted_sequence with the right property edit = your solution.

Make an NPC, give it the name bob for now...Make a scripted_sequence and place it where you want him to do the animation.

Then fill in the details:

In NPC properties put name bob and target the path.

Next in the script entity property put the name of the NPC targeting and put the animation name you want in action and idle and the other one below that. Can't remember the names exactly so bare with me.

If you don't know the animation names do this: Make an NPC, go to properties and click on model tab, choose an animation and copy and paste the exact same name into the box.

Trigger the last path to enable script and bravo.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-24 13:43:37 UTC Post #194398
Thanks, but i replaced all the path 'nodes' with scripted sequences and they work like charms!
Will update and release my vid. Also looking for a non-hl2 model to use as a character.
Posted 17 years ago2006-08-24 13:52:39 UTC Post #194399
Perhaps if you show your map video with a HL2 model animating and then post it on Facepunch then someone will model it maybe...They will if they see your map but before you do...Get permission regarding those textures.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-24 14:00:51 UTC Post #194401
Thats the problem, I won't release til I get SimonS permission!
Also, Daubster, thanks for the offer! Id quite like a circle-brushed metal texture if possible, I cant find or make a decent one.
EDIT: if you've seen my other thread, you'll know why Im late with this. Unfortunately, I experienced an error i have never seen before, which prevents the map from loading at all. Its process of elimintaion, which takes a long time.
BTW, its a Portals can see into other portals error, but the brushwork is confirmed fine. Its an entity problem as far as I can tell.

EDIT: PLEASE SPEND NO MORE TIME FIXING THIS!!!

In despariation, I brought an old version up to speed and it's now better than the original, so please stop!!!

Also, where can I get the little vids the small screens play on RAW?
You must be logged in to post a response.