To Avoid Corrupting Files... Created 17 years ago2006-08-23 22:56:33 UTC by davideo59 davideo59

Created 17 years ago2006-08-23 22:56:33 UTC by davideo59 davideo59

Posted 17 years ago2006-08-23 22:56:33 UTC Post #194332
Okay so in my old map de_bedroom which I liked the most (It was under the name Anonymous for w/e reason I did that..).. after a lot of work put into it, the .rmf became corrupt, and now that I am working on a new version for source I want to make sure that doesn't happen again:

So, what can I do to avoid corrupting files? Does CTRL+ALT+DEL .vmf's that are compiling cause this? I'm afraid to do it but somethings wrong because my not so big map has taken ~4 hours to compile and its still going, freezing my computer up so I can't do anything else..

A good idea would be to make backups of course, any others :) ?
Posted 17 years ago2006-08-23 23:16:04 UTC Post #194334
No, ctrl+alt+del during a source compile will not corrupt the map. I've map some fucked up Source maps that wouldn't compile and done that without any problems
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-24 16:51:45 UTC Post #194418
Whats a trait of a corrup map, because I have a map that loads to hl2, exec's valve.rc and then plops me back to my desktop.
Posted 17 years ago2006-08-24 23:22:40 UTC Post #194452
It's preety ovbious, whenever I tried to open it it gave me an error in hammer saying file is corrupt :P
Posted 17 years ago2006-08-25 00:24:47 UTC Post #194455
If your compiling a small map and it takes more than 4 hours, then you have other problems that to if its corrupt or not.
Luke LukeLuke
Posted 17 years ago2006-08-25 08:42:45 UTC Post #194495
The most a map should compile is 30 minutes so...Big problems you have...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-08-25 15:17:33 UTC Post #194546
Yea for one thing I have a texture of my keyboard with a white background (and my keyboards got all sorts of curves and such; but i took the clipping tool and cut it up myself so it has like 1000 pieces that make it up (I'm probably doing this the stupid way aren't I :P) and I think that's part of the reason... If I set everything on FAST and not HDR lighting it compiles in a matter minutes though hehe :glad:
Posted 17 years ago2006-08-25 15:45:49 UTC Post #194550
back up your .vmf from time to time.
1000 pieces...wtf... if you want that much detail model it. and you can most likely "merge" alot of those brushes
Posted 17 years ago2006-08-25 23:46:41 UTC Post #194588
Yea I was starting to look into modeling beacause i tried doing other stuff like that and ovbiously it wasn't made for it so things get preety messed up... Any tips on where to start?

http://img244.imageshack.us/img244/5078/keyboardmk0.jpg

Just for you to see what I'm talking about :P
Posted 17 years ago2006-08-26 04:32:03 UTC Post #194594
that the hammer version?
Ive overlayed red lines to show you where you should make each brush cause yous is broken into little pices where it isn't needed. Lol when you said 1000 polys I thought you had made each key one at a time....
http://img213.imageshack.us/img213/8666/keyboardxq9.jpg
as for it not working on HDR. you did make it a func_detail didn't you?
Posted 17 years ago2006-08-26 11:14:06 UTC Post #194632
I'm a complete noob at source mapping forgive me: what does a func_detail do, and how do I merge them?
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