Can't get gunships to move. Created 17 years ago2006-08-29 12:19:17 UTC by Exos Exos

Created 17 years ago2006-08-29 12:19:17 UTC by Exos Exos

Posted 17 years ago2006-08-29 12:19:17 UTC Post #195017
How do you get a gunship to move? I tried setting it's initial speed to like 500, I tried putting tons of "info_node_air"'s and I tried giving it alot of space to fly around. Nothing works. So can any of you guys help me?
Posted 17 years ago2006-08-29 12:22:27 UTC Post #195019
Make a series of connected path corners (or path track, I'm not sure). Make the gunship move to the first one when it spawns.
The gunship will move 'freely', but only throughout the route made by the path corners. It's a good way to make sure it won't get stuck in walls or structures.
Posted 17 years ago2006-08-30 11:36:25 UTC Post #195114
Thank you Kasperg. It works now. And it was path_track. I have a question though, if I put ino_node_airs, will it fly around better? Or just it just stay next or around the track?
Posted 17 years ago2006-08-30 11:41:41 UTC Post #195115
Gunships do not utilize info_node_air. Info_node_air's are used by scanners and manhacks.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 17 years ago2006-08-30 11:49:07 UTC Post #195116
Ohh okay, thanks!
Posted 17 years ago2006-08-30 11:51:49 UTC Post #195117
I also have another question, what about getting the Strider to move? I tried the same thing, path_tracks and path_corners. He just wont move.

Crap sorry for the double post, I forgot I can edit.
Posted 17 years ago2006-08-30 14:35:49 UTC Post #195119
I thought striders use path_track too. I've never tried it myself, though.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 17 years ago2006-08-30 16:29:33 UTC Post #195126
Striders need info_node_air_hints. Compared to other HL2 enemies, they're really stupid. They need to know where to move their legs, and know how high to put their heads. Otherwise, they wont move anywhere because they have absolutely no random-path AI to speak of.
Posted 17 years ago2006-08-31 08:11:47 UTC Post #195178
I CAN NOT, get him to move! I tried a surplus of, info_node_air_hints, info_node_airs, info_node, info_node_hint, you name it. I tried like all of em' it doesn't work. What am I doing wrong?
Posted 17 years ago2006-08-31 17:14:28 UTC Post #195232
The strider also requires a path made out of path tracks.
Posted 17 years ago2006-08-31 19:07:33 UTC Post #195246
This tutorial from Interlopers.net should give you some help. They an explain it far better than I can. :D
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