Can't open deep6.wad Created 17 years ago2006-09-22 20:01:10 UTC by Raz0r Raz0r

Created 17 years ago2006-09-22 20:01:10 UTC by Raz0r Raz0r

Posted 17 years ago2006-09-22 20:01:10 UTC Post #197238
Okay, so I made a map and I made it with the wad from deep6. Now when I put the map on my dedicated server, when somebody tries to join, it says can't open deep6.wad

Also, when I compile it, a pop up comes up and says that it can't find filesystem dll to load.

Can anybody help me please? Thanks RAz0r
Posted 17 years ago2006-09-22 20:04:06 UTC Post #197239
You need to put the wad in the bsp. Compile it again, and put -wadinclude wadname in the "Additional Parameters" box.

About the dll, either its corrupted or you moved it somewhere other than the valve/dlls folder.
Posted 17 years ago2006-09-22 20:05:00 UTC Post #197240
Can I go without the dlls?
Posted 17 years ago2006-09-22 20:08:48 UTC Post #197241
What do you mean "go without"?
Posted 17 years ago2006-09-22 20:15:32 UTC Post #197242
Would I still be able to create maps and peaple be able to play on them with out the dll thing? Like with the error keep coming up?
Posted 17 years ago2006-09-22 20:27:15 UTC Post #197246
I'm pretty sure the dll problem only affects your computer. I've never seen that error before though, and theres nothing about it on TOE...a screenshot, perhaps?
Posted 17 years ago2006-09-22 20:34:10 UTC Post #197248
Posted 17 years ago2006-09-22 20:42:29 UTC Post #197249
Also I am trying to get my friend in the server with my map and he is still getting the deep6.wad couln't open thing. This is what I type in Aditional Parameters box -dev -console -wadinclude deep6.wad
Posted 17 years ago2006-09-22 20:47:42 UTC Post #197250
Don't use .wad, just put:

-wadinclude deep6

Also, I still can't figure out the dll thing...post your whole compile log.
Posted 17 years ago2006-09-22 20:52:32 UTC Post #197251
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamSteamAppsbrightbro11counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapska_raz0r.map" "C:Program FilesSteamSteamAppsbrightbro11counter-strikecstrikemapska_raz0r.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:Program FilesSteamSteamAppsbrightbro11counter-strikecstrikemapska_raz0r"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:Program FilesSteamSteamAppsbrightbro11counter-strikecstrikemapska_raz0r.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: program filessteamsteamappsbrightbro11counter-strikecstrikede_vegas.wad
Using WAD File: program filessteamsteamappsbrightbro11counter-strikecstrikedeep6.wad
added 8 additional animating textures.
1 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:Program FilesSteamSteamAppsbrightbro11counter-strikecstrikemapska_raz0r"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
1 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:Program FilesSteamSteamAppsbrightbro11counter-strikecstrikemapska_raz0r"

vis.exe v1.3 (Dec 30 1998)
-- vis --
2 thread(s)
LoadPortals: couldn't read C:Program FilesSteamSteamAppsbrightbro11counter-strikecstrikemapska_raz0r.prt
No vising performed.

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:Program FilesSteamSteamAppsbrightbro11counter-strikecstrikemapska_raz0r"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
2 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

No vis information, direct lighting only.
3859 faces
687976 square feet [99068680.00 square inches]
33785 patches after subdivision
9 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (3)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/400 64/25600 ( 0.3%)
planes 1680/32767 33600/655340 ( 5.1%)
vertexes 3966/65535 47592/786420 ( 6.1%)
nodes 667/32767 16008/786408 ( 2.0%)
texinfos 70/8192 2800/327680 ( 0.9%)
faces 3859/65535 77180/1310700 ( 5.9%)
clipnodes 2104/32767 16832/262136 ( 6.4%)
leaves 437/8192 12236/229376 ( 5.3%)
marksurfaces 4223/65535 8446/131070 ( 6.4%)
surfedges 17652/512000 70608/2048000 ( 3.4%)
edges 8933/256000 35732/1024000 ( 3.5%)
texdata [variable] 708/2097152 ( 0.0%)
lightdata [variable] 1491495/2097152 (71.1%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 4185/131072 ( 3.2%)

Total BSP file data space used: 1817486 bytes

3 seconds elapsed
** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1BRIGHT~1COUNTE~1hl.exe
** Parameters: -dev -console -wadinclude deep6 +map "ka_raz0r"
Posted 17 years ago2006-09-22 21:03:50 UTC Post #197254
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK

LoadPortals: couldn't read C:Program FilesSteamSteamAppsbrightbro11counter
-strikecstrikemapska_raz0r.prt
No vising performed.

No vis information, direct lighting only.
You have a leak. This means that there is a gap in your architecture, leaking out into the void. These can be a bitch to find, because they can be as small as 1 unit on the grid. You can try loading the pointfile, but thats usually not very helpful. Because of the LEAK no vising is taking place, which means that your map will be fullbright (bad). Try to find it and seal it up, because LEAKS can also lower your fps tremendously. If you want to, send me the RMF and I'll try to fix it.

Also, your lights.rad file only has one light in it, which means that you won't be able to use texlights (point lights are icky). I can send you the lights.rad that includes most of the light-emitting textures in the HL wad.

As for the dll problem...I give up. :
Posted 17 years ago2006-09-22 21:08:54 UTC Post #197256
Okay thanks for you help
Posted 17 years ago2006-09-22 21:11:46 UTC Post #197257
I just realized why the -wadinclude isn't working. Your using the old q compile tools; they suck. Download Zoner's tools from here and replace the qrad.exe, qbsp.exe, etc. programs with those. Remember to reconfigure your Hammer setting too, so that the tools work.
Posted 17 years ago2006-09-22 21:20:17 UTC Post #197258
He is still getting the deep6.wad can't open thing!!!
Posted 17 years ago2006-09-22 21:23:15 UTC Post #197259
Did you get the tools?
Posted 17 years ago2006-09-22 21:27:56 UTC Post #197260
Yesh I did.
Game Execuble:
C:Program FilesSteamSteamAppsUSERNAMEcounter-strikehl.exe

CSG Execuble:
C:Program FilesValve Hammer Editortoolshlcsg.exe

BSP Execuble:
C:Program FilesValve Hammer Editortoolsqbsp2.exe

Vis Execuble:
C:Program FilesValve Hammer Editortoolshlvis.exe

RAD Execuble:
C:Program FilesValve Hammer Editortoolshlrad.exe
Posted 17 years ago2006-09-22 21:29:07 UTC Post #197261
Well, I don't know. Sorry. :
Posted 17 years ago2006-09-22 21:29:22 UTC Post #197262
Are all of those tools correct?
Posted 17 years ago2006-09-22 21:37:09 UTC Post #197263
Well, your still using qbsp2 for some reason.
Posted 17 years ago2006-09-22 21:37:49 UTC Post #197264
What would be the right tools?
Posted 17 years ago2006-09-22 21:49:58 UTC Post #197265
hlbsp instead of qbsp2.
Posted 17 years ago2006-09-22 22:02:28 UTC Post #197266
My friend had to go. We will try tomorrow, please check back. I thank you very very much for your help.
Posted 17 years ago2006-09-23 09:50:22 UTC Post #197295
Okay well it is tomorrow, and now, when I just tried to compile it, my Hammer just freezes now.
Posted 17 years ago2006-09-23 09:51:44 UTC Post #197296
Sounds like your computers fucked up.
Posted 17 years ago2006-09-23 09:52:26 UTC Post #197297
So what do I have to do to get it unfucked up? Reinstall Hammer?
Posted 17 years ago2006-09-23 09:56:18 UTC Post #197298
I don't know. I've never had this problem with a map.
Posted 17 years ago2006-09-23 09:58:45 UTC Post #197299
Well, I am going to try and reinstall hammer and do all of the settings again and see if that works. :cry:
Posted 17 years ago2006-09-23 10:25:01 UTC Post #197301
Razor, whats the title of this forum?

You are using outdated Quake compile tools (Q = Quake). Use these:

http://www.themightyatom.nl/hldownloads/zhlt34x86final.zip

These are specially made for HL. Recompile with those.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-09-23 10:37:10 UTC Post #197302
I already linked him to those tools, hes still having the same problem.
Posted 17 years ago2006-09-23 10:53:06 UTC Post #197303
Oops, my bad.

Get this: http://www.themightyatom.nl/hldownloads/hlcc14.zip

This makes compiling maps much easier. It also can wadinclude custom wads.
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-09-23 17:57:36 UTC Post #197329
Now how do I use this program?
Posted 17 years ago2006-09-25 15:42:33 UTC Post #197583
Can you give me everything I need to set it up with? Because for right now, I compiled it using this program and my friend can still not open the deep6.wad Here are my windows for the program. Please help me correct it to get me on my way into the world of mapping.
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Posted 17 years ago2006-09-26 08:54:09 UTC Post #197634
Check the other thread you started.
Unbreakable UnbreakableWindows 7.9 Rating!
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