I'm currently working on a new mod, which I'm hoping I WON'T give up on this time. However, I need some ideas for extras in it.
It will use the original HL code, with some extra stuff added:
MONSTERS
Me2's atomic houndeyes (He said he'll also let me use his new xenocide houndeyes as well!), torch and medic grunts (Not fully coded yet, currently they're the same as before but use 9mm handguns. I intend to have the medics heal other grunts and the torch grunts explode.) I might try to code opfor's race x aliens, but I might not...it depends how lazy I'm feeling. There will also be male blackops like in opfor, except they will use shotguns as well as sniper rifles.
WEAPONS
Opfor's sniper rifle will definitely be in the mod, and I might include a silenced version as well. I might also try to code the SAW machine gun.
The MP5 has been made more realistic, and therefore only has 30 bullets in a clip instead of 50. I might also have an MP5 without a Grenade Launcher, and a silenced version of the 9mm handgun.
SUGGESTIONS NEEDED
I need feedback on what you think of the current new monsters/weapons, and any extra suggestions. I'm not sure about including the silenced sniper rifle and non-GL MP5, so if you don't like them, please say so! I don't want to include pointless weapons in the mod. Also, don't suggest brand new monsters, just variations of the current ones, whether you want Race-X or not etc. I don't intend to include the robot grunts from sven co-op unless you REALLY want them, so if you want robot grunts, you'll need to convince me they're worth it...I don't think they're necessary.
Thanks very much!