Odd Compilings... Created 17 years ago2006-09-30 20:16:04 UTC by davideo59 davideo59

Created 17 years ago2006-09-30 20:16:04 UTC by davideo59 davideo59

Posted 17 years ago2006-09-30 20:16:04 UTC Post #198137
Okay I'm at a loss here... I recently made some changes to my map, saved it, compiled and came back later to try the map. I had to rebuild the cubemaps showing that something changed, but I didn't understand because it was the same map as it was before the changes/fixes.

So I figured okay maybe I screwed something up... I deleted the .bsp in my counter-strike source folder and then double checked that I had the right map opened in hammer and compiled again. I come back later and it did the same thing. Had to rebuild cubemaps yet it was the same, old, version of the map.
Posted 17 years ago2006-09-30 21:21:39 UTC Post #198140
sorry to be sucha noob :> but whats a cubemap?
Posted 17 years ago2006-09-30 21:51:34 UTC Post #198141
A generic reflection.
Posted 17 years ago2006-10-01 00:51:58 UTC Post #198143
anyone anyone? I even restart my computer - the solution to life - failed...
Posted 17 years ago2006-10-01 00:58:43 UTC Post #198144
you are running BSP when you compile, right?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-10-01 01:19:20 UTC Post #198149
After reviewing the compile log closer I see that its because I tried to make a displacement into a func_physbox_multiplayer (to make a super ball)... sigh sorry for wasting your time I shoulda checked there first...
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