half life deathmatch wepons.... Created 17 years ago2006-10-22 12:55:26 UTC by Crazylikeafox Crazylikeafox

Created 17 years ago2006-10-22 12:55:26 UTC by Crazylikeafox Crazylikeafox

Posted 17 years ago2006-10-22 12:55:26 UTC Post #200396
any one know how to mod the weapons? like they do on some half life deathmatch servers, like on one server they had the smg with pinpoint accuracy and an amazing rate of fire and the firing sound was changed to the silenced handgun that the assasins use. It was so cool! i just thought that using that in a half life would be hella fun! so does anyone know?!
Posted 17 years ago2006-10-22 13:10:14 UTC Post #200397
It would require coding. The ones on the servers are mods that are added to the servers. So there is most likely a mod you can download that does those things for you.
Posted 17 years ago2006-10-22 13:50:09 UTC Post #200404
yeah, but could you help me find it? google isnt helping

but i dont think it would need coding, probably just a simple change of numbers in somekinda .cfg file in the .pak maybe
Posted 17 years ago2006-10-22 14:33:13 UTC Post #200409
Could probably be done using server addons such as AMX-mod with suitable plugins. I remember shooting missiles and shit in standard CS servers.
Posted 17 years ago2006-10-22 14:57:41 UTC Post #200415
well i already got the sound to be what i wanted by going inside the .pak file and renamng the smg sounds the she assaisns gun sounds, now just for accuracy
Posted 17 years ago2006-10-22 15:04:22 UTC Post #200416
its in game modded.
Posted 17 years ago2006-10-22 16:39:31 UTC Post #200424
well do you know what the mod is called?
Posted 17 years ago2006-10-22 19:51:32 UTC Post #200449
wait zombieloffe...you know the name of that server? or the ip?
Posted 17 years ago2006-10-22 20:55:25 UTC Post #200461
There would be a few servers like that, You just have to find them

Also: Edit your posts please in stead of double posting.
Posted 17 years ago2006-10-22 21:03:42 UTC Post #200463
how do i edit them?

edit:nevermind

lol
You must be logged in to post a response.