SlowMo effects and a door. Created 17 years ago2006-10-30 15:03:02 UTC by Madcow Madcow

Created 17 years ago2006-10-30 15:03:02 UTC by Madcow Madcow

Posted 17 years ago2006-10-30 15:03:02 UTC Post #201341
I have two questions which needs to be answered so I can continue on my "a la FEAR" map.
Both questions are needed to make a horror element in the map.

1.I know I've done it before but I don't recall how.
How do I make a func_door only slide half way? (upwards)

2.There are some neat commands and ENV's you can use to create cool colour effects etc.
Effects like them where used in - for example - the beginning of HL2 when Gman talks to you.
Do you know some neat effects you can do with the view using console commands and/or ENV's?
I know that there are loads but I don't know any of them.
I will use these effects for both slowmotion and horror scenes.

Thanks. :)
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-30 15:05:29 UTC Post #201342
Set the lip on the func_door to a negative amount.
Posted 17 years ago2006-10-30 15:17:19 UTC Post #201346
Negative didn't work but positive did, thanks. :)
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-30 17:21:27 UTC Post #201367
For a slo-mo effect, you can hook a point_clientcommand up to send a "host_timescale (number below 1)" to slow the game down. I'm not experienced with coloration, though, so that's all the help I am :D

Messing around with grenades in slow motion is so much fun :P
Posted 17 years ago2006-10-30 17:34:26 UTC Post #201369
I know how to make slowmo but not how to make it look good.

I wonder what happens if you type "host timescale" with a number above 1? ;D
I must try that
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-10-30 21:09:15 UTC Post #201406
It does what you might expect ;)

Careful, though. My comp crashed when I set it to 30 :quizzical:
Posted 17 years ago2006-10-31 03:31:58 UTC Post #201434
I know how to make slowmo but not how to make it look good.
I assume you mean adding colour/distortion effects or something along those lines. You can change the POV and add a black and white filter with the point_clientcommand also (i think i read somewhere that you used my example map for help).

If you want a coloured filter effect, i think you have to write a custom one, like Valve did with the teleport sequence at the beginning of HL2. I have no idea how to do that i'm afraid. Otherwise you could try using an overlay effect with one of HL2's textures or make your own that's more suited to the mod.

I can imagine a bug-eyed type lense (i forget the proper term for it) overlay would suit slomo in a FEAR-type way, though those are pretty taxing on performance... atleast on this hunk of junk.
Strider StriderTuned to a dead channel.
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