func_trackchange Created 17 years ago2006-11-10 12:05:50 UTC by ScArEiOuS ScArEiOuS

Created 17 years ago2006-11-10 12:05:50 UTC by ScArEiOuS ScArEiOuS

Posted 17 years ago2006-11-10 12:05:50 UTC Post #202412
Pls can anyone tell how to use func_trackchange. Problem i want to get my train down and me trackchange platform only goes ~1/4 of way. ideas?
Posted 17 years ago2006-11-10 12:31:53 UTC Post #202413
Wrong forum, is this Source or HL1?
I guess it's Source (checked your profile info)

I would've answered your question but I didn't fullt understand the question.
You have a platform which you want to move downwards but it only goes a 4th of the way? :S
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-11-10 12:33:57 UTC Post #202414
it`s for hl1. Do you remember that map in hl1 sp when the train comes down spinning around. i want to do that too.
Posted 17 years ago2006-11-10 13:34:44 UTC Post #202415
Boy, I was just making a tutorial... I quite close to starting that part. You need to place the path_track entity right above the place the train should be while the trackchange is working. Place a second path_track in the same z cordinates(top view). If you want the lift to move upward place it above original path, if you want it to move downward then place it below, or you can place it in the same place like in powerup.

The train to switch value determines which tracktrain will be affected, The top and bottom track part is quite self explaintory.
The spin amount is how much the lift will spin(in degrees)- 45, 60, 90, 135, 180, 360...
And the travel attitude is how high in unit will the lift move.

I asume you need to make the path_track that is right above that trackchange/autochange target the trackchange. Usally you would use the 'fire on pass' value to trigger stuff with path_tracks but since this is technicly a dead end(the first and second track ends there) you should use the 'fire on dead end' value to activate the trackchange.

One last thing- the sole diffrence between the trackchange and autochange entities is that the autochange affects non player controled trains while the trackchange affects player controled ones. :)
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