fog not helping with optimisation Created 17 years ago2006-11-25 03:58:20 UTC by guy guy

Created 17 years ago2006-11-25 03:58:20 UTC by guy guy

Posted 17 years ago2006-11-25 03:58:20 UTC Post #204000
So I stick in an env_evironmental_fog entity expecting it to raise the fps on my map, but it does a whole lot of jack! I thought fog was suppose to disable the rendering of objects beyond what you can see. But I turn on mat_wireframe and I can still see the entire level, nothing gets cut out and it's really effecting preformance. Am I doing something wrong?
Posted 17 years ago2006-11-25 05:40:59 UTC Post #204006
Fog has a minor impact on the overall performance. You need proper optimisation in your map, Hint brushes, Areaportals, Func_details etc. And the Source engine is not good for very large outdoor maps, if that's what you're doing.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-11-25 09:26:26 UTC Post #204015
Unless you set a Z clip falloff, it's not gonig to improve the FPS-rate at all, and if you don't fully compile it won't have any effect either.
Posted 17 years ago2006-11-25 23:43:48 UTC Post #204082
Yes, make sure you have z clip set to just behind your secondary fog distance.
Posted 17 years ago2006-11-27 17:29:53 UTC Post #204251
ok thanks ill try that
Posted 17 years ago2006-11-29 03:17:29 UTC Post #204402
Ok it seems to be working well except I want it to fade into black, so yeah i set the colours n everything but once i move really far away from an object this white sheet just covers it, it wouldnt mind it if it was an outdoors map but its suppose to be a long dark tunnel, its starts off fading completely black but as i get further away it flicks to white.
Posted 17 years ago2006-11-29 10:51:25 UTC Post #204422
You need to set primary and secondary fog color to 0 0 0 (black) to make it fade to black.
Posted 17 years ago2006-11-29 18:17:09 UTC Post #204480
yeah i did, and it does fade black. But then it suddenly turns white. :zonked:
Posted 17 years ago2006-11-29 19:39:37 UTC Post #204502
Try turning Fog Blending On/Off.
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