Need some hints. Created 17 years ago2006-11-29 18:48:52 UTC by TheTikiTony TheTikiTony

Created 17 years ago2006-11-29 18:48:52 UTC by TheTikiTony TheTikiTony

Posted 17 years ago2006-11-29 18:48:52 UTC Post #204490
I'm making a tunnel like map to brief things up. I have a typical rectangular hallway with the exception of the ceiling. The Ceiling has 10 brushes making an arch, custom done and made to be symmetric, so I know this part of the ceiling is perfect. I made a copy and turned it 90 deg. Does anyone have some hints on making a turn for this situation?

Example
Posted 17 years ago2006-11-29 18:55:36 UTC Post #204491
lottsa thin slices which you always turn by a couple degrees. then fill in the gaps with whatever
Posted 17 years ago2006-11-30 19:03:17 UTC Post #204659
I gave up hope on the slice theory a long time ago, usually produces a really bad looking effect and way too many slices. I ended up just messing with it until I found a method that looked good. I created the corner and placed each side of the tunnel in the appropriate place, and then I added each brush according to the angle of the side and each part of the tunnel roof... less complicated than it sounds but it worked.
Posted 17 years ago2006-11-30 21:20:24 UTC Post #204681
i could, but that's not what I wanted. Here's a finished result, I still have to tweak the texture application.
http://img237.imageshack.us/my.php?image=example2sf7.jpg
Posted 17 years ago2006-11-30 21:31:58 UTC Post #204682
That actually looks really good. I think the underlying architecture is perfect.

I realize it's still early in development, but I guess the only other thing I can suggest is imbellishing the place with some fancy brushwork. Perhaps you'd want to add some sort of trim on top of the seams of the ceiling so that it looks as though the turn was meant to be constructed of flat slices.

And of course, the texturing - but that's still early in development.

Hawt work! :)
Posted 17 years ago2006-11-30 23:44:13 UTC Post #204698
yeah, here's a pic of the end of that hallway, a little farther into development, trust me this map is in good hands lol.

Link
Posted 17 years ago2006-12-01 18:54:25 UTC Post #204756
Wow, that's pretty good! The brick arch way in that pic looks great!

A little work on the left side of the hall way is all you'd really need to finnish that area. :)

Great work.
Posted 17 years ago2006-12-01 21:24:37 UTC Post #204776
Couldn't you just use 1/4 of a flat torus? I think you can make one 90 degress, then just cut the bottom off.

BTW, looks nice. Gives me inspiration to add some archways and stuff around doors.
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