HL2:Patrol Assault Example Map Created 17 years ago2006-12-12 08:22:38 UTC by BJ BJ

Created 17 years ago2006-12-12 08:22:38 UTC by BJ BJ

Posted 17 years ago2006-12-12 08:22:38 UTC Post #205868
For those still making single-player HL2 maps (if there are any : ), I've posted an example map illustrating the use of assault entities.

FYI:Assault entities are used to initially position NPCs and then move them to assault positions on trigger. They're used extensively in the HL2 coast sequence to launch combine assaults (as Freeman approaches Nova Prospekt along the coast, turns off the thumpers and he and his troop of antlions take out the bunkers).
Posted 17 years ago2006-12-12 09:00:29 UTC Post #205869
This will be useful for my secret HL2 project! I plan on introducing a lot of combat sequences, including the most amazing set of scripted events ever seen in a HL game (with the exception of the headcrab Lamarr jumping on those boxes :D)
I'm going to read the map description now.
Posted 17 years ago2006-12-12 09:45:10 UTC Post #205871
I used these in my Allout: Source map, they're very handy.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-12 11:33:44 UTC Post #205879
Nice work BJ! :D

There should be a tutorial on assaults, I would make one - but I'm working with ze elevator tutorial
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-12-12 12:04:34 UTC Post #205882
Thanks, mad.

I think a tutorial might be over the top for assaults. They're actually very simple to place in a map.
Posted 17 years ago2006-12-12 12:51:22 UTC Post #205885
I think they're a mess.
So much properties
Madcow MadcowSpy zappin my udder
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