Well I've gotten TS2DO's half-life source fgd at sdk wiki, I've edited it myself (putting in the item_longjump, monster_scientist_dead, etc.). But now I have this problem with adding the human grunt skin as black and white. Heres the code.
skin(integer) : "Skin" : 1 : "1 = White n2 =Black"
I dunno why but sometimes like if I enter number 1 in the hammer monster_hgrunt class properties (for white)sometimes in the map the hgrunt will be black :cry:. If I enter number 2 (for black) the hgrunt will sometimes be white :cry:, but in hammer he shows up as black. Can anyone please help? Thanks, I will appreciate it :D.
P.S. - Sorry for the bombardment of questions lately....I'm one of those wanna-be future moddists :lol:.