Stupid Dropships! Created 18 years ago2006-12-21 21:10:33 UTC by Azoth72 Azoth72

Created 18 years ago2006-12-21 21:10:33 UTC by Azoth72 Azoth72

Posted 18 years ago2006-12-21 21:10:33 UTC Post #207134
I'm trying to make a dropship fly in front of a house, drop off 4 combine, and fly off. I know I got the combine right (thank you Interlopers), but the dropship flys off in circles and won't go straight! I tried using a logic_auto entitiy and I tried setting its first path_corner it its properties; however, it still doesn't work. Anyone know how to make it fly straight? Or make it sense the path_corner?
Posted 18 years ago2006-12-22 00:03:40 UTC Post #207161
after reading the shoutbox:

The reason nobody has answered this yet, is because it's 3am GMT.

Around Europe, it's ranging from 11pm to 6am.

People will be in their beds. Have patience.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-12-22 01:03:04 UTC Post #207171
http://www.twhl.co.za/forums.php?action=viewthread&pg=1&id=12964
(you need to view my last reply)
I am a very impatient man...

Not only that, but I'm also arrogant and I don't pay attention to what other people's time zone are. So, about that dropship problem?...
Posted 18 years ago2006-12-22 01:23:52 UTC Post #207178
To anwser your queston Azoth72................................I have no idea : :D :furious: :biggrin: :thefinger: :sarcastic: :nuke:
Posted 18 years ago2006-12-22 11:34:18 UTC Post #207206
First of all, you need to use path_tracks, not path_corners.

If you've worked out the crate dropoff, then add a path_track (not path_corner) at the location you want the dropship to go after the dropoff.

Add an output to the dropship: OnFinishedDropoff, target itself, input SetTrack with a parameter of the name of the final path_track.

I'll upload an example map to the Example map vault.

EDIT: example VMF/BSP added to example map vault
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