Ropes not working in CS:S Created 17 years ago2007-01-01 17:52:44 UTC by Slasher_101 Slasher_101

Created 17 years ago2007-01-01 17:52:44 UTC by Slasher_101 Slasher_101

Posted 17 years ago2007-01-01 17:52:44 UTC Post #208155
My problem:

I wanted to make a hanging light, with a prop_physics hanging by a rope.

OK, so I have a move_rope and under it, a keyframe_rope. So I set the 2nd rope entity's parent to the light prop.

And instead of the rope going from the 1st entity to the 2nd, it goes from the 1st to the centre of the map (0,0)

I also compiled the map "sdk_cables" in CS:S and the same thing happens. But it only happens to the keyframes that wath parents.
Is there any way to get this to work in CS:S ?
Posted 17 years ago2007-01-04 19:20:07 UTC Post #208604
aw man :(
Posted 17 years ago2007-01-07 20:20:18 UTC Post #208932
It's def. possible to do in CSS; I've seen it done b4. I think there might be some special trick to get the light to attach itself to one end of the cable. I don't think you can assign a prop as an end point tho...
Posted 17 years ago2007-01-07 22:16:23 UTC Post #208952
Do you have the move_rope attached to the ceiling and the keyframe_rope swinging in the air? I think that the move_rope can't have anything parented to it because it's what starts the whole rope line. Of course, I could be wrong because that's speculation, but if you DO have it set up like that, then give it a try, it can't hurt.

I think (only thinking because I haven't used them in a while) that there's a setting to leave the rope hanging at the time that the game starts. Something like "Begin Swinging" or "Broken" or something. Anyway, make sure that something like that is checked.
Posted 17 years ago2007-01-12 07:43:23 UTC Post #209389
Do you have the move_rope attached to the ceiling and the keyframe_rope swinging in the air? I think that the move_rope can't have anything parented to it because it's what starts the whole rope line.
Yea, I do have it like that, and the ropes work until I parent the keyframe_rope with anything.

But I think it's just CS:S that can't do it, because I compiled the same map for HL2, and it works perfectly :tired:
Posted 17 years ago2007-02-22 00:35:14 UTC Post #213305
sry i posted in the wrond section
Posted 17 years ago2007-03-18 22:37:56 UTC Post #216306
I'm having this problem as well, any ideas? I'll keep messing with it.

Edit: After giving up on my experiments, I found this.

http://www.hl2world.com/wiki/index.php/Rope_Workaround_in_Counterstrike:_Source
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