Decal Error Created 17 years ago2007-01-19 23:52:28 UTC by RotatorSplint RotatorSplint

Created 17 years ago2007-01-19 23:52:28 UTC by RotatorSplint RotatorSplint

Posted 17 years ago2007-01-19 23:52:28 UTC Post #210010
I'm trying to apply a decal of a light fixture into this level of mine, but the problem is that when it's applied to the brush, it is appearing on the displacement on the opposite side of the brush that I want it on. I can't pull the info_decal away so that it is only within range of the brush I want it on because then it won't appear in-game.

Help!?!
Posted 17 years ago2007-01-20 08:10:10 UTC Post #210023
Try using an info_overlay instead of a decal and see if that works.

Decals tend to appear on the other side of walls if it's too thin.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-01-22 15:40:14 UTC Post #210240
Sorry it took me so long to reply

I used an overlay, but the transparent parts of the texture become opaque.

I just had a thought: I'll make a func_illusionary, covered in nodraw, and place it 8 units below the ceiling, then apply the info_decal to it. If I'm lucky, it will try to apply itself on the ceiling, like how it wanted to apply itself to the displacement on other side of the original brush.

EDIT: After trying my idea, it continued to draw on the displacement, but not on the ceiling where I wanted it, as if it skipped the brush I wanted it on. I'll just use a prop_static in its place for lighting until I can get this to work properly.
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