Spawning a Prop_physics Created 17 years ago2007-01-27 14:27:19 UTC by Instant Mix Instant Mix

Created 17 years ago2007-01-27 14:27:19 UTC by Instant Mix Instant Mix

Posted 17 years ago2007-01-27 14:27:19 UTC Post #210776
Guys , i am making a gmod map and , This is one of my first Source maps.

I am not sure if this has been been brought up before , anyway , Do you know how to do this?
Thanks :heart:

As in , press a button - output spawn a prop physics - on press duration 5 toggle door1. For a Box spawner
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Posted 17 years ago2007-01-27 14:38:57 UTC Post #210778
Try using a prop_physics_respawnable with the model of the prop you want to spawn, go to flags and check off what you need it to do.

Make sure you set the buttons output, "OnPress" "(name of p_p_r)" "Press"
Posted 17 years ago2007-01-27 14:40:28 UTC Post #210779
thanks , but the last bit confused me. Yeah I know source's outputs rock t3h world.
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Posted 17 years ago2007-01-27 14:41:29 UTC Post #210781
Uh... I cant find it. All i can find is Prop_physics , Prop_physics_multiplayer and prop_physics_overide
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Posted 17 years ago2007-01-27 14:42:05 UTC Post #210782
Are you mapping under the HL2Deathmatch setting?

As Garry has said, to map for Gmod you must be editing under HL2 Deathmatch.

If you still can't find it, make any entity and change it's thing to prop_physics_respawnable (make sure you're spelling it right with no capitals either)
Posted 17 years ago2007-01-27 14:51:13 UTC Post #210784
hl2 deathmatch? Shit. uh... Well , ill try
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Posted 17 years ago2007-01-27 14:53:43 UTC Post #210785
lol if you were mapping under a different game its no problem, most of the entities will still work since you're mapping for gmod.
Posted 17 years ago2007-01-27 14:54:04 UTC Post #210786
Now i Get somethign with Obselete? Does that mean it doesnt exsist?
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Posted 17 years ago2007-01-27 14:56:17 UTC Post #210787
yep, you used an entity that isn't recognized by hl2dm
Posted 17 years ago2007-01-27 14:56:59 UTC Post #210788
shit. But...Wtf .. It isnt in hl2 , or DM. Thats useful.
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Posted 17 years ago2007-01-27 15:06:14 UTC Post #210796
DELETE THIS THREAD - IT HAS BEEN SORTED
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Posted 17 years ago2007-01-27 15:22:46 UTC Post #210799
no , it isnt - sorry
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Posted 17 years ago2007-01-27 15:29:07 UTC Post #210800
Use the edit button below your name instead of double or tripple posting.

If it's not sorted, then tell us what's not working. Do you still have problems with the obsolete entity or can you still not find the proper entity?
Posted 17 years ago2007-01-27 15:38:30 UTC Post #210803
we can't find the proper entity, I thought for sure it was P_p_r but it wasnt, we're looking on facepunch unless you know which it is
Posted 17 years ago2007-01-27 16:27:50 UTC Post #210812
Make a prop_physics and give it a name. Make a point_template and give it a name. Set its first template to the name of the prop_physics. Make a button. set an output so that "OnPressed," tell "point_template's name" to "ForceSpawn" after "0" seconds.

Rinse and repeat ;)
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