i have this problem i made a map lights on and everything when i compiled it and ran it there were func_illutionaries where there was supposed to be a hole so you cant see the hole there is like a wall you can go trough there. and in hammer there is nothing covering the hole. :
** Executing...
** Command: "c:program filesvalvesteamsteamappslcpuchesourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappslcpuchecounter-strike sourcecstrike" "C:Documents and SettingsLuis PucheDesktopMapsCounter sourcegg_dust"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:program filesvalvesteamsteamappslcpuchecounter-strike sourcecstrikematerials
Loading C:Documents and SettingsLuis PucheDesktopMapsCounter sourcegg_dust.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsLuis PucheDesktopMapsCounter sourcegg_dust.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (54656 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 238 texinfos to 204
Reduced 13 texdatas to 12 (266 bytes to 227)
Writing C:Documents and SettingsLuis PucheDesktopMapsCounter sourcegg_dust.bsp
2 seconds elapsed
** Executing...
** Command: "c:program filesvalvesteamsteamappslcpuchesourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappslcpuchecounter-strike sourcecstrike" "C:Documents and SettingsLuis PucheDesktopMapsCounter sourcegg_dust"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:documents and settingsluis puchedesktopmapscounter sourcegg_dust.bsp
reading c:documents and settingsluis puchedesktopmapscounter sourcegg_dust.prt
601 portalclusters
1943 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (31)
Optimized: 1542 visible clusters (0.00%)
Total clusters visible: 75793
Average clusters visible: 126
Building PAS...
Average clusters audible: 469
visdatasize:81083 compressed from 96160
writing c:documents and settingsluis puchedesktopmapscounter sourcegg_dust.bsp
32 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsLuis PucheDesktopMapsCounter sourcegg_dust.bsp" "c:program filesvalvesteamsteamappslcpuchecounter-strike sourcecstrikemapsgg_dust.bsp"