Mah Furst Modle Created 17 years ago2007-03-24 11:21:19 UTC by Soup Miner Soup Miner

Created 17 years ago2007-03-24 11:21:19 UTC by Soup Miner Soup Miner

Posted 17 years ago2007-03-24 11:21:19 UTC Post #216902
Posted 17 years ago2007-03-24 11:22:04 UTC Post #216903
I see what you did there.
Luke LukeLuke
Posted 17 years ago2007-03-24 11:38:43 UTC Post #216907
Cool. You should replace the HL2 Crowbar with that :P
Posted 17 years ago2007-03-24 11:46:47 UTC Post #216910
Oh, and get some nice animations, and a 'bink' sound.

Metal baseball bats ftw.
Luke LukeLuke
Posted 17 years ago2007-03-24 13:08:37 UTC Post #216925
I'm going to try to get Millenia to skin it with a good red metal.
Posted 17 years ago2007-03-24 14:05:34 UTC Post #216937
red metal? has "be cool" taught you nothing?
Posted 17 years ago2007-03-24 14:32:59 UTC Post #216945
Hurray shitty text compile! I had to scale it down quit a bit to fit into Gordon's arms. It kinda looks like a massive night stick now :P
Download the craptastic test compile here!
When I get some real textures for it I might actually make a real release.
Posted 17 years ago2007-03-24 16:38:25 UTC Post #216949
Metal? Thats a baseball bat, they are usally made of wood. :

You made me want to model again. Well lets make some models with gmax
Posted 17 years ago2007-03-24 16:56:57 UTC Post #216950
What you think about that? Biggity baseball bat!

Cool stuff, it's good that you're learning how to compile and get things in-game too, as that's one of the more difficult processes of modelling that people generally forego or struggle with.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 17 years ago2007-03-24 16:59:18 UTC Post #216951
Metal? Thats a baseball bat, they are usally made of wood. :
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Posted 17 years ago2007-03-24 17:09:45 UTC Post #216953
In America proffesional baseball is typically played with an aluminum bat. Plus it hurts worst when hit by metal. Check its Wiki.
Cool stuff, it's good that you're learning how to compile and get things in-game too, as that's one of the more difficult processes of modelling that people generally forego or struggle with.
Oh I've been compiling models for a while now. I do model hacks all the time, I've just never actually modelled something myself. Just wanted to point that out so you guys don't think I'm starting from the very bottom :lol:
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