When compiling a MDL with GUIStudioMdl 2.1 i get an error saying "bad command cd$texture"
is this something to do with the actual textures, or the directories of the textures or something?
please help!
Created 17 years ago2007-04-01 12:56:45 UTC by ShinReiga
$mass 100.000
}$modelname weapons/v_Pistol.mdl(the skeletal animations are all named the same because I'm reanimating it)
$model "studio" "v_colt1911_MainReference2.smd"
$cdmaterials "models/Weapons/V_hand/"
$cdmaterials "models/Colt1911/"
$hboxset "default"
$attachment "muzzle" "ValveBiped.root3" 0.00 0.00 0.00 rotate 0 180 -180
$attachment "1" "ValveBiped.root4" -1.00 0.00 0.00 rotate -0 90 -180
$origin 0 0 65
$illumposition 12.972 0.702 -35.781
$sequence idle01 "v_colt1911_idle02" loop ACT_VM_IDLE 1 fps 30.00 node 0
$sequence idle01empty "v_colt1911_idle02" loop ACT_VM_IDLE_EMPTY 1 fps 30.00 node 0
$sequence fire "v_colt1911_idle02" SNAP ACT_VM_PRIMARYATTACK 1 fps 30.00 node 2 {
{ event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" }
}
$sequence fire1 "v_colt1911_idle02" SNAP ACT_VM_RECOIL1 1 fps 30.00 node 2 {
{ event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" }
}
$sequence fire2 "v_colt1911_idle02" SNAP ACT_VM_RECOIL2 1 fps 30.00 node 2 {
{ event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" }
}
$sequence fire3 "v_colt1911_idle02" SNAP ACT_VM_RECOIL3 1 fps 30.00 node 2 {
{ event AE_MUZZLEFLASH 0 "PISTOL MUZZLE" }
}
$sequence fireempty "v_colt1911_idle02" ACT_VM_DRYFIRE 1 fps 30.00 node 2
$sequence draw "v_colt1911_idle02" snap ACT_VM_DRAW 1 fps 30.00 node 0
$sequence drawempty "v_colt1911_idle02" fps 30.00 node 0
$sequence reload "v_colt1911_idle02" SNAP ACT_VM_RELOAD 1 fps 30.00 node 0
$sequence holster "v_colt1911_idle02" snap ACT_VM_HOLSTER 1 fps 30.00 node 0
$sequence holsterempty "v_colt1911_idle02" snap ACT_VM_HOLSTER 1 fps 30.00 node 0
$sequence idletolow "v_colt1911_idle02" ACT_VM_LOWERED_TO_IDLE 1 fps 30.00 transition 0 1
$sequence lowtoidle "v_colt1911_idle02" ACT_VM_IDLE_TO_LOWERED 1 fps 30.00 transition 1 0
$sequence lowidle "v_colt1911_idle02" loop ACT_VM_IDLE_LOWERED 1 fps 30.00 node 1
$origin 0 0 65This will 'move' the model around until it's in the correct orientation. Of course, this origin value is for the pistol I was working on, and may not be what you need for your shotgun. Decompiling the Valve model and looking at their .QC will probably give you a more acurate value. You can edit the value to your liking from there!
woahh....there you go...I'm not sure I know what you mean by this. Is your problem solved? If so, then hooray!
you need a medal for all this ... nice one dude