TEXTURES: SOURCE Created 17 years ago2007-04-06 14:25:04 UTC by spinakerjones spinakerjones

Created 17 years ago2007-04-06 14:25:04 UTC by spinakerjones spinakerjones

Posted 17 years ago2007-04-06 14:25:04 UTC Post #218239
ok ive looked all around and i still have not found a tut on making textures for source maby i just suck at finding crap but still plz help you could quickly tell me or link me to a tut. thanks
Posted 17 years ago2007-04-06 14:28:43 UTC Post #218240
Posted 17 years ago2007-04-06 15:36:49 UTC Post #218247
Do you mean a tut on how to 'make' the textures or 'implement' them in a Source map?
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-04-06 16:46:51 UTC Post #218260
ya thats what i mean i looked at that one it just tells you how to put them in source
Posted 17 years ago2007-04-06 16:54:59 UTC Post #218261
There really is no tutorial to make a texture, you just... do it. The results depend on how skilled you are with the image software you are using. If you are using PhotoShop, looking for tutorials on how filters work is an option, although experimenting on your own is a better idea.
Things to have in mind. Textures that were 128x128 in HL1 will now be 512x512 to look good.

Start here since this site contains a step-by-step guide.
http://www.hl2world.com/wiki/index.php/Category:Texturing
Posted 17 years ago2007-04-06 17:19:43 UTC Post #218263
ok i did everything the tut that rotator splint showed me and all i got was purple squares in hammer and in game
Posted 17 years ago2007-04-06 17:51:02 UTC Post #218267
why do you find it neccisary to capitalise all your thread topics?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-04-06 17:52:51 UTC Post #218268
sorry ill stop if you don't like it... anyways why is it purple and black squares i double and triple checked every thing!
Posted 17 years ago2007-04-06 18:36:54 UTC Post #218273
Post the contents of the .VMT for your texture.
Posted 17 years ago2007-04-06 19:06:39 UTC Post #218278
"LightmappedGeneric"

{ "$basetexture" "myTextures/texture.windowframe" }

thats whats in it...

did i do something wrong?
Posted 17 years ago2007-04-06 22:21:16 UTC Post #218288
I don't think you can have the "." character in the name of the texture file, or else the computer gets confused. Removed the "." from the name and make it something like "texture_windowframe" instead. Then make the necessary changes in the .VMT.

Also make sure that the texture and .VMT are both in the sdk_content folder as well as the mod folder, "Half-Life 2", for instance.
Posted 17 years ago2007-04-25 07:55:44 UTC Post #220091
You don't need anything in the sdk_content folder

You just need it in the hl2/materials folder (assuming your making textures for HL2SP)

The path inside the .VMT (that you posted above) MUST be correct -- so you will need to have a directory called 'myTextures' inside your hl2/materials folder, and both the VMT and VTF files should be placed in there.

If the files are in the wrong directory (IE not the one listed in the VMT) then you will get black and purple squares!

RotatorSplint may have a point about the full stop in the filename too -- it might not be allowed. But I've never tested that myself....
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