env_smoketrail Created 17 years ago2007-06-01 16:11:06 UTC by The Mad Carrot The Mad Carrot

Created 17 years ago2007-06-01 16:11:06 UTC by The Mad Carrot The Mad Carrot

Posted 17 years ago2007-06-01 16:11:06 UTC Post #224064
I can't this entity to work.

I have a trigger_once:
My outputs named: OnTrigger
Target entities named: smoketrail
Via this input: FireUser1

Doesn't work. Nothing happens. Why?
I don't get this fucking input/output shit!
Posted 17 years ago2007-06-01 16:33:46 UTC Post #224066
Smoke trails are my enemy...I too found it hard to trigger.

http://www.hl2world.com/wiki/index.php/Env_smoketrail#description

According to this there isn't an input that turns it on...So anyone else know? :S

(Oh and use your powers to add I can't 'get') - Feel free to remove this comment

Edit

I found this: http://forum.interlopers.net/viewtopic.php?p=92428&sid=6f233d832a3c48e80496c7fcaee9f2ba

Read the first post.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-06-01 16:46:06 UTC Post #224068
So i should use set_emit as Input? So its:

My outputs named: OnTrigger
Target entities named: smoketrail
Via this input: set_emit
Posted 17 years ago2007-06-01 16:54:33 UTC Post #224069
Yeah that sounds right. Easy stuff.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-06-02 09:01:09 UTC Post #224170
Nope, doesn't work. Nothing happens the sequel.

set_emit has a red font, and Hammer report bad I/O connections (Alt+P)

Edit: when i don't name the entity, and just compile with all its properties set to its default values, it works, but there's only smoke, no flame.

(You've probably guessed it: i need a rocket exhaust flame)
Posted 17 years ago2007-06-02 10:18:54 UTC Post #224176
Ah well perhaps i could make you an example since I've made a gas fire in my free time.

I'll do it now since I was going to map anyway...
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-06-02 10:24:57 UTC Post #224177
Well, all i need is a exhaust flame that matches the one in my Space Shuttle map as close as possible.

I can't even change the fire sprite, the smoke puff, the colors and whatnot for the env_smoketrail, it just keeps grey ingame.

Horrible entity!
Posted 17 years ago2007-06-02 11:02:00 UTC Post #224179
Horrible entity it is! Even I can't get the bastard to trigger on...I messed around with it and boy did that fail. At least I tried >_>
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-06-02 11:09:36 UTC Post #224180
It works, just don't trigger it, and don't name it. Just place an env_smoketrail and compile and it'll show up ingame.

The problem is that i simply cannot change any of its properties, like the start and end color. Its just keeps grey ingame. Plus, there's no fire. Why is there a firesprite property when it is not showing any fire? Its just smoke.

I have an env_smoke, and that does exactly what i want: spray a constant stream of particles downwards. The only problem is that you can't specify a different sprite (fire sprite), it only emits smoke. If i was able to specify a fire sprite for the env_smoke, my problem is solved. And no, turning off SmartEdit and add the property and value manually doesn't work.

Stupid Valve and there's stupid limitations! All i want is a long exhaust flame, like this:
User posted image
Is that too much to ask!? God.. damn! Fucking Source and its fucking entities not listening to what the mapper tells them to do!
Posted 17 years ago2007-06-02 11:36:14 UTC Post #224191
As long as it looks like a Shuttle exhaust flame, like in the image above.
Posted 17 years ago2007-06-02 16:34:08 UTC Post #224226
Tomorrow. Im too pissed off now. :lol:
Posted 17 years ago2007-06-04 06:28:26 UTC Post #224366
"The set_emit is a custom keyvalue added to the env_smoketrail by one of the team's coders in case anyone was wondering"
Basically, your trigger won't use set_emit because in your version of the env_smoketrail, that input doesnt exist. Perhaps contact the person who wrote the first post on http://forum.interlopers.net/viewtopic.php?p=92428&sid=6f233d832a3c48e80496c7fcaee9f2ba
If not, then all I can think of, and it sounds stupid, is to place it somewhere else, parent it to something you could 'teleport' that can also be invisible, and teleport said object to the location where you want the smoke, when you want it.
Posted 17 years ago2007-06-04 12:21:47 UTC Post #224381
Nevermind, ill just stick with env_steams. :/
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