Mini-Bump!
I've tried multiple things to see if I can get it load...and it keeps crashing at the point where it's trying to "Initialize Renderer"...
Here's the .vmf
http://download.yousendit.com/8748CA307E129DA5Here's the .bsp (to see if anyone else can load it)
http://download.yousendit.com/7AF3E0B76BC9CCF8And here's the latest compile log:
[quote]
** Executing...
** Command: "c:program filessteamsteamappscleophus221sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappscleophus221counter-strike sourcecstrike" "C:Program FilesSteamsteamappscleophus221sourcesdk_contentcstrikemapsrcgg_littlecabin_v3"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:program filessteamsteamappscleophus221counter-strike sourcecstrikematerials
Loading C:Program FilesSteamsteamappscleophus221sourcesdk_contentcstrikemapsrcgg_littlecabin_v3.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 362 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesSteamsteamappscleophus221sourcesdk_contentcstrikemapsrcgg_littlecabin_v3.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/hav*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/havrt"
Can't load skybox file skybox/hav to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (151326 bytes)
Error! prop_static using model "models/props_c17/furnituredrawer001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituredrawer001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 202 texinfos to 149
Reduced 24 texdatas to 21 (628 bytes to 489)
Writing C:Program FilesSteamsteamappscleophus221sourcesdk_contentcstrikemapsrcgg_littlecabin_v3.bsp
4 seconds elapsed
** Executing...
** Command: "c:program filessteamsteamappscleophus221sourcesdkbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappscleophus221counter-strike sourcecstrike" "C:Program FilesSteamsteamappscleophus221sourcesdk_contentcstrikemapsrcgg_littlecabin_v3"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:program filessteamsteamappscleophus221sourcesdk_contentcstrikemapsrcgg_littlecabin_v3.bsp
reading c:program filessteamsteamappscleophus221sourcesdk_contentcstrikemapsrcgg_littlecabin_v3.prt
111 portalclusters
386 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (13)
Optimized: 8 visible clusters (0.00%)
Total clusters visible: 10957
Average clusters visible: 98
Building PAS...
Average clusters audible: 111
visdatasize:3993 compressed from 3552
writing c:program filessteamsteamappscleophus221sourcesdk_contentcstrikemapsrcgg_littlecabin_v3.bsp
13 seconds elapsed
** Executing...
** Command: "c:program filessteamsteamappscleophus221sourcesdkbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappscleophus221counter-strike sourcecstrike" "C:Program FilesSteamsteamappscleophus221sourcesdk_contentcstrikemapsrcgg_littlecabin_v3"
Valve Software - vrad.exe SSE (May 22 2006)
--- Radiosity Simulator
--1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:program filessteamsteamappscleophus221sourcesdk_contentcstrikemapsrcgg_littlecabin_v3.bsp
1992 faces
7 degenerate faces
184977 square feet [26636748.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1985 patches before subdivision
14779 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (86)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
transfers 673951, max 396
transfer lists: 5.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(7990, 7601, 6074)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(509, 379, 180)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(37, 21, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0136 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------ models 22/1024 1056/49152 ( 2.1%)
brushes 390/8192 4680/98304 ( 4.8%)
brushsides 3180/65536 25440/524288 ( 4.9%)
planes 3742/65536 74840/1310720 ( 5.7%)
vertexes 3496/65536 41952/786432 ( 5.3%)
nodes 712/65536 22784/2097152 ( 1.1%)
texinfos 149/12288 10728/884736 ( 1.2%)
texdata 21/2048 672/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1992/65536 111552/3670016 ( 3.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1620/65536 90720/3670016 ( 2.5%)
leaves 735/65536 23520/2097152 ( 1.1%)
leaffaces 2489/65536 4978/131072 ( 3.8%)
leafbrushes 782/65536 1564/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 17291/512000 69164/2048000 ( 3.4%)
edges 9996/256000 39984/1024000 ( 3.9%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 282/32768 2820/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5757/65536 11514/131072 ( 8.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 852072/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3993/16777216 ( 0.0%)
entdata [variable] 12045/393216 ( 3.1%)
LDR leaf ambient 735/65536 17640/1572864 ( 1.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1530 ( 0.1%)
pakfile [variable] 20856/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 151326/4194304 ( 3.6%)
Total Win32 BSP file data space used: 1596110 bytes
Total triangle count: 6825
Writing c:program filessteamsteamappscleophus221sourcesdk_contentcstrikemapsrcgg_littlecabin_v3.bsp
1 minute, 50 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappscleophus221sourcesdk_contentcstrikemapsrcgg_littlecabin_v3.bsp" "c:program filessteamsteamappscleophus221counter-strike sourcecstrikemapsgg_littlecabin_v3.bsp"[/quote]
Somebody's gotta have an idea...