So far the only way ive managed to get non-npc turrets to work is by useing triggers to give them a target and then a loop on the ready to fire output to make it actauly fire rather than just follow the target...
This is all very well when I know the names of the targets but I want a turret in a team mp game such that it will attack one team (of my chooseing) by it's self. The problem is I have no clue how to make a turret pick targets and shoot them by it's self.