I am new to mapping and have little knowledge about Source SDK but I will try my best to explain my situation. Plz bear with me.
I have read various tutorials on how to add water to the map. I have tried combining different techniques of these tutorials but still
the only result i get is an invisible brush that only makes simple splashes when shot, or sound effects when walked through but is not visible.
Methods I have tried: Create a brush and apply tools/toolsnodraw to the entire brush, then apply liquids/water_dx70 to the top face only.
Insert entities: water_lod_control & env_cubemap. Place these above the brush and do not let them make contact with the brush. Select brush,
press Ctrl+T and set class to func_water_analog click apply, then double click the env_cubemap entity, select 'Brush faces' (under 'Keyvalues:'), then
click the 'Pick...' button and select the top face of the brush. Click apply. Compile and run map. Once in game type buildcubemaps into the developer
console.
I have tried all these techniques together, using both entities aswell as one of each & none. I've tried without the class changed to func_water_analog.
I've tried putting the brush perfectly into surrounding solid brushes (to create a pool) aswell as on its own. I've tried with brush sitting on ground aswell
as leaving space between ground and brush. I've tried using different water textures. The best result I have got so far is a completely white top surface.
All other results have been an invisible brush.
WHAT AM I MISSING?!
Any information on fixing this problem, or relating to this same problem is awesome!