WARNING: node with unbounded volume Created 16 years ago2007-10-05 21:49:14 UTC by kc8kjp kc8kjp

Created 16 years ago2007-10-05 21:49:14 UTC by kc8kjp kc8kjp

Posted 16 years ago2007-10-05 21:49:14 UTC Post #235791
Ok, i have a map with a 3-D skybox, with the sky camera in the right place, a light enviorment and the citadel in it, in the actual map i have some fancy displacements and a few prop statics and physics, nothing too fancy yet, but im not exactly sure what this WARNING: node with unbounded volume, and even though ive read the problem, im not quite sure what it means

** Executing...
** Command: "c:program filessteamsteamappskc8kjpsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappskc8kjphalf-life 2hl2" "C:Program FilesSteamsteamappskc8kjpsourcesdk_contentcstrikemapsrcInfiltration"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:program filessteamsteamappskc8kjphalf-life 2hl2materials
Loading C:Program FilesSteamsteamappskc8kjpsourcesdk_contentcstrikemapsrcInfiltration.vmf
Brush 1391, Side 1: mirrored plane
Brush 1391: bounds out of range
Brush 1391: bounds out of range
Brush 1391: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: node with unbounded volume

WARNING: node with unbounded volume
(Says WARNING: node with unbounded volume for 10000 more times)
** leaked **
Entity prop_static (-640.00 -8576.00 3872.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0, 16384.0, 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0, 15872.0, 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0, 16384.0, 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0, 16384.0, 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0, 14848.0, 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0, 13824.0, 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0, 16384.0, 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0, 16384.0, 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

** Suppressing further FindPortalSide errors.... **
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (9188 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 31 texinfos to 11
Reduced 9 texdatas to 7 (305 bytes to 197)
Writing C:Program FilesSteamsteamappskc8kjpsourcesdk_contentcstrikemapsrcInfiltration.bsp
6 seconds elapsed

** Executing...
** Command: "c:program filessteamsteamappskc8kjpsourcesdkbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappskc8kjphalf-life 2hl2" -fast "C:Program FilesSteamsteamappskc8kjpsourcesdk_contentcstrikemapsrcInfiltration"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading c:program filessteamsteamappskc8kjpsourcesdk_contentcstrikemapsrcInfiltration.bsp
reading c:program filessteamsteamappskc8kjpsourcesdk_contentcstrikemapsrcInfiltration.prt
LoadPortals: couldn't read c:program filessteamsteamappskc8kjpsourcesdk_contentcstrikemapsrcInfiltration.prt

** Executing...
** Command: "c:program filessteamsteamappskc8kjpsourcesdkbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappskc8kjphalf-life 2hl2" -noextra "C:Program FilesSteamsteamappskc8kjpsourcesdk_contentcstrikemapsrcInfiltration"

Valve Software - vrad.exe SSE (May 22 2006)
--- Radiosity Simulator --
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:program filessteamsteamappskc8kjpsourcesdk_contentcstrikemapsrcInfiltration.bsp
No vis information, direct lighting only.
996 faces
9210099 square feet [1326254336.00 square inches]
9 displacements
2694034 square feet [387940896.00 square inches]
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (29)
Build Patch/Sample Hash Table(s).....Done<0.0092 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 25/8192 300/98304 ( 0.3%)
brushsides 174/65536 1392/524288 ( 0.3%)
planes 332/65536 6640/1310720 ( 0.5%)
vertexes 3503/65536 42036/786432 ( 5.3%)
nodes 4075/65536 130400/2097152 ( 6.2%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 9/0 1584/0 ( 0.0%)
disp_verts 1769/0 35380/0 ( 0.0%)
disp_tris 3072/0 6144/0 ( 0.0%)
disp_lmsamples 138425/0 138425/0 ( 0.0%)
faces 996/65536 55776/3670016 ( 1.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 28/65536 1568/3670016 ( 0.0%)
leaves 4077/65536 130464/2097152 ( 6.2%)
leaffaces 1037/65536 2074/131072 ( 1.6%)
leafbrushes 1579/65536 3158/131072 ( 2.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 4160/512000 16640/2048000 ( 0.8%)
edges 2361/256000 9444/1024000 ( 0.9%)
LDR worldlights 3/8192 264/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 12/32768 120/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 159/65536 318/131072 ( 0.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 212936/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2948/393216 ( 0.7%)
LDR leaf ambient 4077/65536 97848/1572864 ( 6.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1590 ( 0.1%)
pakfile [variable] 20817/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 9188/4194304 ( 0.2%)

Total Win32 BSP file data space used: 926970 bytes

Total triangle count: 2056
Writing c:program filessteamsteamappskc8kjpsourcesdk_contentcstrikemapsrcInfiltration.bsp
35 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappskc8kjpsourcesdk_contentcstrikemapsrcInfiltration.bsp" "c:program filessteamsteamappskc8kjphalf-life 2hl2mapsInfiltration.bsp"
Posted 16 years ago2007-10-06 12:52:04 UTC Post #235833
Well I've never experienced this problem before, but what I suggest you do is look for a brush entirely contained within an other brush, or a brush that has a face with no width (IE, VM'ing the verts together but not actually merging them).
Posted 16 years ago2007-10-09 05:39:21 UTC Post #236023
You've got a leak.

Leaks can cause all sorts of errors.

Fix the leak, the problem will probably go away.
Posted 16 years ago2007-10-09 23:29:21 UTC Post #236076
Aww shucks, I though I had this one covered. :nuke: :heart:
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