WEIRD Artifacting In Full-Screen Mode Created 17 years ago2007-10-08 21:31:12 UTC by RotatorSplint RotatorSplint

Created 17 years ago2007-10-08 21:31:12 UTC by RotatorSplint RotatorSplint

Posted 17 years ago2007-10-08 21:31:12 UTC Post #236010
I just recently updated my graphics card drivers (in hopes of maybe fixing my constant freezing problems), and all appeared to be okay because I run all my Source games in windows. Today, I set the game to full-screen and got horrible artifacting everywhere (models, world geometry, etc.), which became more apparent on dark surfaces. It shows not only everywhere in-game, but also on the menu main menu, too, including the Steam Community menu. The brightness level became permenantly changed (swapping over to windowed mode didn't change it back), and in hopes of finding the cause, I messed with the Advanced graphics settings, which didn't work.

I'm sure the computer isn't over-heating because it wasn't rendering anything strenuous, nor is it in any space that would restrict airflow. Has anyone else experienced this issue with nVidia's latest drivers, and if so, how can I fix the problem!?

Thanks
Posted 17 years ago2007-10-08 22:08:18 UTC Post #236014
This only happens in Source games?

I can only recommend you do the usual to begin with, delete the .blob, let it rebuild and see what happens, validate the cache's etc. etc.

If all else fails rollback the driver?
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-10-09 23:08:31 UTC Post #236074
Weird.. the artifacting is only present when I compile a map and have Hammer auto-run the game, THEN make it full-screen. Everything's just dandy when I load the game manually and set it to full-screen. What's odd is that the game seems to use different display options when I go from Hammer-auto-load to manually loading the game. When I ran the game manually, it was already in full-screen mode, so I went from that to windowed mode and back to full-screen. Even when the options are applied and I quit out of the game and load it the other way, they stay different from eachother.

Oh well, the problem isn't really a problem now.

Oh, and yeah, this is a Source-only problem.
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