Episode 2 car Created 17 years ago2007-12-08 19:29:07 UTC by Neclipse Neclipse

Created 17 years ago2007-12-08 19:29:07 UTC by Neclipse Neclipse

Posted 17 years ago2007-12-08 19:29:07 UTC Post #240278
Ok, ive made a forest-like map for episode 2, everything compiles and runs great, until, i put a prop_vehicle_jeep into the level, and i choose the ep2 car for its model, run the game, it crashes, simply because in inserted that entity. If you go to episode 2 and type impulse 82 in console, it spawns the half life 2 jeep, if you drive it around, and punt it with the gravity gun, it acts the same way as the ep2 car. Why wont it let me make the car through hammer?
Posted 17 years ago2007-12-08 19:30:17 UTC Post #240279
I'm guessing that the script is wrong.

See what script it loads
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-12-08 19:48:13 UTC Post #240283
scripts/vehicles/jeep_test.txt
Posted 17 years ago2007-12-08 19:51:34 UTC Post #240284
yeah, that's the same script name as for the old buggy.

See if there are any other scripts in the vehicle folder.

you might need GCF scape for this.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-12-08 20:13:20 UTC Post #240286
tried going through all the vehicle script file for ep2, none worked :/
Posted 17 years ago2007-12-08 20:18:03 UTC Post #240287
post all the properties data.
Flags and settings, except inputs and outputs (unless you have something in there, which I doubt)
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-12-08 20:30:27 UTC Post #240288
Model - models/vehicle/vehicle_rich.mdl

scripts tried - Jalopy, choreo_vehicle_ep2_playertrapped, choreo_vehicle_ep2_barn1, choreo_vehicle_ep2_hangar, choreo_vehicle_ep2_intro, choreo_vehicle_ep2_outland_02

None of those scripts worked and no other properties in the entity were changed.
Posted 17 years ago2007-12-08 20:48:04 UTC Post #240289
take a screen of all properties, even the unchanged ones are important
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-12-08 20:52:00 UTC Post #240290
ignore the vehicle script properties, i did go through all the ep2 vehicle scripts
User posted image
Posted 17 years ago2007-12-09 07:57:12 UTC Post #240349
ok I can't spot anything right now which I can immidiedly see that it is causing the problem.

I'm launching SDK right now to do some experimenting with it.

Anyways, flags?

EDIT:

Problem solved.
The model you are using, there is something wrong with it.

Use vehicle.mdl, not vehicle_rich.mdl

I got it working, but I don't think the script file is the right one, because as far as I remember the EP2 car did not have the same sounds as the buggy from HL2

EDIT2: All problems solved.
It appears as if "Jalopy.txt" is the correct script.

Prop_vehicle_jeep
model: vehicle.mdl
Script: Jalopy.txt

And then there are 2 properties/flags which you can change to get the radar and the grabbing thing working.

"Hopper visible - YES/NO" - Grab thing
"HUD locator Precach - FLAG" - Radar thing didn't work. Oh well, I've got homework to do now so I can't experiment any further.

Good luck with your map
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-12-09 19:17:34 UTC Post #240414
yup, that got it to work! thanks madcow!
Posted 17 years ago2007-12-09 19:41:28 UTC Post #240415
no problem dude, glad to help
Madcow MadcowSpy zappin my udder
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