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The Whole Half-Life
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Reflections without cubemaps?
Created
16 years ago
2007-12-13 08:54:44 UTC
by
Athlete
Forums
Source Engine Discussion
View Thread
Created
16 years ago
2007-12-13 08:54:44 UTC
by
Athlete
Athlete
Posted
16 years ago
2007-12-13 08:54:44 UTC
Post #240817
I know without cube-maps, materials (Such as shiny floors) wont reflect and do the fancy specular effects, but why does water still reflect?
Athlete
Strider
Posted
16 years ago
2007-12-13 10:29:25 UTC
Post #240821
Water uses real-time reflection (and so is more demanding), cubemaps are only images representative of the area, and so must be built.
Strider
Tuned to a dead channel.
Athlete
Posted
16 years ago
2007-12-13 12:14:12 UTC
Post #240827
Ah thanks. That's right, they don't reflect props and whatnot.
Athlete
Soup Miner
Posted
16 years ago
2007-12-13 12:44:11 UTC
Post #240829
I think "cheap" water materials use cubemaps.
Soup Miner
Blitzkrieg
Posted
16 years ago
2007-12-13 13:08:20 UTC
Post #240833
Indeed they do. And if your computer doesn't meet the specs, all water reflections use them.
Blitzkrieg
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