Just a few questions about lights, if anybody can help that'll be appreciated.
1) Skybox.
How do you make the place look more mid day looking? I've asked this in another string in this forum but I didn't really understand it. I just used the skybox texture for the 'walls' and 'ceiling' of my map, and that seems to produce a sky that looks like it's going to rain.
2) 'Natural' lighting.
Is the lighting just bad in Source that shadows don't really get produced where they're physically supposed to? I don't seem to be getting much shadows where I think they're meant to be... like when I have the same textures near each other, you can bearly see they're different objects. I haven't used any light entities, I've only used the skybox texture that seems to make everything light up... is that right?
3) Light textures.
I'm using Hammer (Counter-Strike: Source) and I want to place lights on the ceiling. I want to use the same ones as what's in the cs_office map... are these decals? I tried placing some down but it came up with some huge thing that I have no idea what it is... it's like when I place the decal, it places down like a wall texture. Hm
4) Light entities.
Is there a way to make one room have different lighting than the next? I want to make a room pitch black, while other rooms lit like you have the light on... how do I do that?
Sorry to ask many questions, any help or links will be much appreciated.
Thanks in advance.