You know, as usual I have the same problem. I want to use a set of pipes in a tunnel. Although there is only red light in the tunnel, the pipes are shiny bright. I decompiled the model and wanted to do what Ant said but there is no such thing as UnlitGeneric or LightmapGeneric. Also in the
QC commands reference list I couldn't find anything like that. This is my .qc file:
[quote]$cd "C:Decompiled Models"
$modelname "props_pipesPipeCluster32d_001a.mdl"
$model "Body" "PipeCluster32d_001a_reference.smd"
$lod 100
{
replacemodel "PipeCluster32d_001a_reference" "lod1_PipeCluster32d_001a_reference"
}
$cdmaterials "modelsprops_pipes/"
$texturegroup skinfamilies
{
{ "pipeset_metal02.vmt" }
{ "pipeset_metal02.vmt" }
}
$hboxset "default"
$hbox 0 "static_prop" -38.991 -35.959 -63.260 39.016 35.959 63.260
// Model uses material "pipeset_metal02.vmt"
// Model uses material "pipeset_metal.vmt"
$surfaceprop "metal"
$illumposition 0.012 0.000 0.000
$sequence idle "idle" fps 30.00
$collisionmodel "phymodel.smd" {
$concave
$mass 444.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[/quote]