Geometry Issues...I hope... Created 16 years ago2008-04-04 20:54:49 UTC by TheElzar TheElzar

Created 16 years ago2008-04-04 20:54:49 UTC by TheElzar TheElzar

Posted 16 years ago2008-04-04 20:54:49 UTC Post #248480
Okay, so I have a map that refuses to compile past 7 (this is after an hour of compiling) on the PortalVis...so I'm assuming that somewhere along the line I threw Hammer some geometry it didn't like...

However, I'm not very good at pinpointing these issues, and as this map contains quite a bit of vertex manipulation, I'm not even sure where to start.

I did however make sure I didn't fall into the typical pratfalls of straight line vertices (i.e triangles) and stuff like that...but I don't know if I did anything else that would cause Hammer to freak out...

There are no cylinders, toruses, or spheres, in the map anywhere...and very few brushes "intersecting" with other brushes...

So if anyone would be willing to look over my .vmf and see if they see anything that would be jacking this map up, lemme know and I'll PM it to you...

Thanks in advance!
Posted 16 years ago2008-04-04 20:59:06 UTC Post #248481
I think it's bad optimized, I had the same problems on HL1. You don't have to intersect the brushes, it may cause long compiling times

send me the vmf and I'll see what's causing it
Posted 16 years ago2008-04-04 21:34:58 UTC Post #248486
I did what optimization I could do on a map as detailed as this...

The only intersecting brushes I have are the outer walls (large brushes which shouldn't be too big of a deal) and the water on the ground (which intersects the base of the buildings, kind of like a moat)...

I sent you the .vmf, hopefully you see something I can't...

If anyone else wants to give it a shot, that'd be great too...
Posted 16 years ago2008-04-10 19:48:54 UTC Post #248652
Nevermind...I'm a complete idiot...

I could've sworn I set everything non-essential to a func_detail entity before trying to compile...apparently I didn't...

problem solved...
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