weapon_ocarina Created 16 years ago2008-04-24 18:59:33 UTC by TheElzar TheElzar

Created 16 years ago2008-04-24 18:59:33 UTC by TheElzar TheElzar

Posted 16 years ago2008-04-24 18:59:33 UTC Post #249143
That'd be cool no?

Anyway, I've got a major request here for all of y'all's wonderfully intelligent minds...

What I've got here is this:
User posted image
Hyrulean Emblem...Triforce...Staff...you get the picture I'm sure...

What I WANT to do, is allow the player to stand on that triforce, shoot the "buttons" in the box below the staff, and have those "notes" show up on the staff "a la" playing the ocarina in Ocarina of Time...

THEN...

If a correct combination of notes (or a song if you will) is played, it will trigger an output (doors, lights, etc...), if an unrecognized pattern is played, the notes on the staff disappear and the player is allowed to try again...also much like playing the ocarina in Ocarina of Time...

I've got a list of ideas of the desired outputs for each song (consisting of 6 notes) and possibly even a custom soundscape that actually PLAYS each song upon entering the correct combo...

I would like to know if this list, as well as this basic concept, is possible to pull off in Counterstrike: Source, and if so, how I would go about doing it...

ZELDA'S LULLABY:
Left, Up, Right, Left, Up, Right
[Triggers a drop of a para and an hegrenade on top of the triforce where the player will be standing (Can manage to work this one)]

SARIA'S SONG:
Down, Right, Left, Down, Right, Left
[Triggers a door to open in front of a tree already placed on the map (Can do this one as well)]

SUN'S SONG:
Right, Down, Up, Right, Down, Up
[Changes the color of my env_sun entity to 255, 255, 255 and alters the brightness and color of my light_environment entity (not sure if this is possible, or how to do it.)]

SONG OF STORMS:
A, Down, Up, A, Down, Up
[Alters brightness and color of my light_environment entity, as well as enables a soundscape playing a thunder sound. *If possible, enables rain on the map, but I'm fairly certain that rain has to be on from the beginning* (not sure what part of this is possible, or how to do it)]

SONG OF TIME:
Right, A, Down, Right, A, Down
[Opens a door in front of the player. (Can manage this one)]

EPONA'S SONG:
Up, Left, Right, Up, Left, Right
[Opens door next to horse statues already placed on the map. (can manage this one)]

So of this list, the outputs on most I can handle...however some I don't have the slightest idea where to start...

The major issue is getting my "playing the ocarina" idea to work, and I can manage the outputs from there...

So any words of wisdom would be helpful...THANKS IN ADVANCE!

-Elzar/Newbus
Posted 16 years ago2008-04-24 20:02:52 UTC Post #249145
I dont know how to do it, but I like your MOD/map
Posted 16 years ago2008-04-25 01:32:04 UTC Post #249152
what if you have light_spots instead of light_enviroments. Set them to emit from the sky and i believe they can be toggled on and off.
you can throw in an env_fade effect to mask the light change and give it a sweeter effect.

as for the rain.....
try a scrolling dot texture on a grid of func_illusionarys
with an env_render telling them to render when triggered.
That could work ?

Just add some sound in there:-p
wait
this is source (just noticed)
idk if that'll work >.<
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-04-25 06:11:59 UTC Post #249153
Ummm...thanks, Spike...lol...

And Tetsu0 those are good ideas, I may play with those...

Now all I need to figure out is how to get step 1 out of the way... :/

Here's a link to the map and it's screenies, btw...

http://cyberdeathsquad.com/forums/index.php?topic=1765.0

It's just a Gun Game map...but being the LoZ fanboy I am, I'm thinking that if I can get a few people together on the project I was going to attempt an actual Zelda MOD (Zeldastrike) if you will, seeing as the epic fail that was "Zelda: Source" never got anywhere, and it wasn't even single player "campaign"...

I'm either going to attempt to recreate Ocarina of Time and use CS:S characters and weapons, while making necessary alterations to the storyline and such...OR recreate the dialog and storyline of OoT in a HL2 MOD using the same scenery and maps from HL2:EP1...(Either way it's a large job, and I'm going to need a lot of time and/or help)

But right now I'm just working on getting this Gun Game map finished...

And just for clarification reasons, I'm not ACTUALLY asking for a way to get an ocarina into Counterstrike:Source as a weapon...I'm wondering if there is an effective way to get a similar effect using buttons and triggers and such...from simple to complex I'm willing to try it...
Posted 16 years ago2008-04-25 09:22:07 UTC Post #249155
no comment.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 16 years ago2008-04-25 18:03:45 UTC Post #249166
That's real helpful...

O_o

Lemme just put it this way:

How do you make a "key code" with buttons...where you have to press certain buttons in a certain order to elicit a trigger?

That's a good place to start...
Posted 16 years ago2008-04-25 18:14:05 UTC Post #249167
Check the example map vault. There's two or three things like that, you can try them and see which would be easiest to use.
Posted 16 years ago2008-04-26 00:10:05 UTC Post #249174
The only 3 "keycode" situations I saw were for HL...

I'm mapping for Source...
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